FakeFactory's Cinematic Mod

For all those FakeFactory Cinematic Fans, the new mod 4.0 is finally out.

This mod has some new stuff like an automated installati...

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File Description

For all those FakeFactory Cinematic Fans, the new mod 4.0 [full] is finally out.

This mod has some new stuff like an automated installation,New Models,New Textures, more variation, Heavily reworked scripts/scenes for fully dynamite soundtracks and a lot more.

Play at 1280x1024 minimum, or for Optimal resolution for the mod is 1600 x 1200.

What are the minimum requirements for the mod?

Win NT/Windows 2000 with Pentium 4 class processor, 1024 MB RAM, DX8 video card with 256 MB vram

Recommended Requirements for this mod?

Windows XP/2003/Vista with dual core processor, 2048 MB RAM, DX9 video card with 512 MB vram

ATTENTION: You must close Steam before installing this mod!

For more Information look at the "read me" below.

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Download 'cm4full.rar' (2GB)

Screenshots
Readme
README:
-----------------------------------


FAKEFACTORY CINEMATIC MOD V4 FULL
for Half-Life 2 and Half-Life 2:Episode One

ATTENTION: YOU MUST CLOSE STEAM BEFORE INSTALLING THIS MOD!



-----------------------------------------------------
CONTENT
-----------------------------------------------------

1.     Enhancements since Version 2.x
2.     Enhancements since Version 3.x
3.     Installation
   3.1 What *exactly* will Setup.exe do?
4.     Alyx Contruction Kit
5.     TECHNICAL
6.     Q &.A

-----------------------------------------------------
-----------------------------------------------------


1. Enhancements since Version 2.x:


- Uses Base Source Engine 2
- Some textures redone
- Alyx Highres Models
- Some bugfixed maps for using with SourceEngine 2
- PHONG/RIM Shaders
- Partially redone soundtrack and soundtrack-scripts
- Some minor tweaks


2. Enhancements since Version 3.x:


- Setup.exe for automated installation
- Worked around some textures because of budget-limits in the Source-Engine
- New models, more variations, VALVE-Hires-Replica
- Heavily reworked scripts/scenes for fully dynamic soundtracks
- New textures, most  of the old textures reworked
- Minor tweaks
- Alx Construction Kit RC with automated model install for both HL2 and EP1
- One Package for Half-Life 2 and Half-Life 2:Episode One





-----------------------------------------------------
3. Installation:
-----------------------------------------------------

Close STEAM
Start setup.exe
After installation has finished restart STEAM

3.1 What *exactly* will Setup.exe do?


- Setup.exe reads the current Sourcemod folder path from your registry
- Setup.exe installs MOD to the right folder (HL2 and EP1 version)
- Setup.exe install a shortcut to the new Alyx Construction Kit
   and sets a registry entry (HKEY_CURRENT_USERSOFTWAREFILEMAKER)
- The Uninstaller will remove the entire Cinematic Mod and the
   Alyx Construction Kit registry entry.



-----------------------------------------------------
4. Alyx Contruction Kit (RC)
-----------------------------------------------------

The  ACK is   a  Release Candidate,  that will  help you  in select  and 
install
the various  Alyx   variations   (other  characters   in   future).  
Start   the
Alyx Construction  Kit.exe and  choose your  prefered model.  You can 
browse and
install the models with just a buttonpress inside the ACK for both HL2 
and EP1.

-----------------------------------------------------
5. TECHNICAL:
-----------------------------------------------------

As of version 3 the Cinematic Mod uses Base Source Engine 2.

This  leads to numerous advantages,  like higher possible global 
polycount  (for
more Highpoly models in future  versions) or faster overall-performance. 
But the
new engine has some minor disadvantages:

1. First of all  you have to start  a new game or  new chapter, because 
the  BSP
-Files (Maps) are different.

2. The new engine isn't fully backward compatible with HL2's original 
content. I
had to  remove two  Razortrains  from  two maps  for compatibility  with 
the new
engine. (It doesn't affect gameplay). The trains would cause the engine 
to  kick
in some  kind of  super-stutterbug with   final crash,  so i  had to  
erase this
two suckers.

3.  The  Base  Source  Engine  2  cannot  access non-shared  CFG's, 
like  HL2's
foreign language  CFG  files. Therefore the  audio-language is allways  
english,
only the  onscreen-language   is  correctly translated.   Most of  you 
are using
english audio anyway, but all other users can  fix this  for themself:   
Extract
the content of  "Half-Life 2_xxx.cfg" (xxx    = german  or   french  
etc..) with
CFGScape (included)   and   copy    the extracted  content to  the mods 
language
- folder.    

Example:

Extract the "sound" folder from "Half-Life  2_german.cfg"

Copy the "sound" folder and all enclosed files to
<PATH TO YOUR 
STEAM-INSTALLATION>/SteamApps/SourceMods/FAKEFACTORY_Cinematic_German


-----------------------------------------------------
Q & A: 
-----------------------------------------------------


Q:    Why this huge version jump from V3.05 to V4?

A:    My internal buildnumbering was reaching V3.9 anyway, so i decided 
to use the next "round" number,
   hoping this will encourage some users to download this version asap.

-----------------

Q:     Steam is downloading some strange stuff, named "Source SDK Base"

A:     Yes, its required for the mod. The Source SDK Base is basically a 
full blown EP1 engine for
   MODS and will be updated by Valve with the latest features and 
enhancements.

-----------------


Q:     The game crashes (mostly on level swapping or at entering the 
hospital) with error in datacache.dll

A:     First of all: Don't use the command -heapsize XXXX. The -heapsize 
command was okay in older
   versions of the source engine for curing ingame-stuttering, but with 
the current engine versions
   this command is EVIL. Repeat: E-V-I-L. Don't use it. Lets source 
engine handle the size of memory buffers.
  
   Secondly: Source engine doesn't like low-memory-environments. You 
will get serious trouble with
   less then 2 GB main memory and/or less then 256 MB VRAM, because the 
Cinematic Mod comes with *a lot* of
   texture data to handle with.
  
   Finaly: Cinematic Mod does NOT change any code. Its 
textures/materials/sounds only. So please don't blame
   the mod for problems with certain hardware/software-combinations. If 
vanila HL2 gives you zero trouble, you
   should be fine. But if vanila HL2 crashes a lot with your computer, 
then Cinematic Mod will be crashing too.

-----------------


Q:     After playing the intro, i get laggy or missing mouse 
functionality ingame and/or the
   game-performance drops to bottom.

A:     Check for FFDSHOW and disable it completely (reboot required)

-----------------


Q:     The intro just gives me a blank screen or a striped error-screen

A:     Install the Windows Media Codec V9 (www.microsoft.com) or Windows 
Media Player 10+

-----------------

Q:     The game stutters with my ATI Radeon 9600 (or something like this)

A:     Get a DX9 graphics card with 512 MB VRAM or above. Don't expect 
the mod to run smoothly
   with outdated DX8 cards or less than 512 MB Videoram.

-----------------

Q:     I'm using a newer NVIDIA Geforce (7K or 8K class) and the 
Phong-Shading seems to be incorrect or much too high

A:     Blame NVIDIA for there crappy drivers.

-----------------

Q:     I'm playing with 640 x 480 resolution and can't see much 
difference to the original game

A:     Play at 1280 x 1024 minimum. Optimal resolution for the mod is 
1600 x 1200 or above.

-----------------

Q:    What are the minimum requirements for the mod?

A:    WinNT/Windows 2000 with pentium 4 class processor, 1024 MB RAM, 
DX8 videocard with 256 MB vram

-----------------

Q:    What are the recommended requirements for the mod?

A:    Windows XP/2003/Vista with dualcore processor, 2048 MB RAM, DX9 
videocard with 512 MB vram

-----------------

Q:     The Alyx Construction Kit installs no models

A:     Make shure you have started the ACK with its shortcut (working 
directory must be correct).
   DON'T MOVE THE ACK FOLDER. It needs the directory-structure, that 
was created with the installer,
   because it uses relative pathes.

-----------------

Q:     Why are some Alyx models semi-nude?

A:     Why not? If you don't like them, don't use them. If you are 
afraid of semi-nude girls, you really
   should get a life or ask your parents about the differences between 
men and women.

-----------------

Q:     Why are there no full nude Alyx models?

A:     They wouldn't fit anywhere in the game. The full nude model will 
be released to the GMOD community as a separate archive.

-----------------

Q:     Will you release other characters as hires models, like Barney or 
Mossman?

A:     Most likely

-----------------

Q:    The EP1 version of the mod gives me some errors about missing 
repositories or crashes right after start

A:    You have to purchase Half-Life 2:Episode One for playing the EP1 
version of this mod.

-----------------

Q:    You know, your english is awfull?

A:    I know.




-----------------------------------------------------
Legal notice: 
-----------------------------------------------------

All  soundfiles are  from   free  soundtrack-teasers, re-arranged  and  
remixed.
If you encounter a copyrighted song, please contact me for removing the 
file.

The new   models are   inspired by   the uzilite  Poser-Models and   
constructed
after screenshots found in the DAZ3D library and cgsociety.org gallery.

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FAKEFACTORY


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Registered 20th August 2005

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