FAKEFACTORY's Cinematic Mod Non Override

This is version 2.13 of the anticipated mod " Fakefactory's Cinematic Mod Non Override" this version adds new sounds and more re-skins of th...

Download

Uploading...
Do not refresh or leave this page!

File Description

This is version 2.13 of the anticipated mod " Fakefactory's Cinematic Mod Non Override" this version adds new sounds and more re-skins of the monsters,Characters, Weapons and general all round things. (The two weapons the mod does not re-skin are the Pistol and Magnum) And it adds more realistic damages and it changes the odd and sod props and textures too many to mention. Full description is in the readme. Brilliant Work.

Read More

Download 'fakefactory20cinematicmod_2.13_nonoverride.zip' (603.15MB)

Screenshots
Readme
> Hi,
>
> FAKEFACTORY CinematicMod_2.13_NonOverride is available for download:
>
> http://www.madservice.de/pub/FAKEFACTORY CinematicMod_2.13_NonOverride.zip
>
>
> README:
>
>
>
> ------------------------------------------------------
> FAKEFACTORYs Cinematic Mod for Half Life 2
> V2.13 Complete (Full localized Non Override Version)
> ------------------------------------------------------
>
> This is a complete package, catching up to the Hires-Texture pack 2.12
> and adding a new video-intro and new sounds.
>
>
> What is this:
> -------------
>
> - The Cinematic Modification adds Hires-Textures to all human
> characters, some non-human characters, several props, walls and vehicles
> (and the vending mashine of course).
> (Hint: If you prefer the original Low-Res Textures, delete or rename the
> "materials" folder inside the Mod.)
>
> - It replaces the original HL2 music with a more classic score in the
> style of large Hollywood productions, that fits to the specific
> game-situations. More orchestral, more ambient, with  unique themes for
> combines and Alyx.
> (Hint: If you prefer the original HL2-music score, delete or rename the
> "sound" folder and the "scripts" folder inside the Mod.)
>
> - It adds a new weapons-balancing and strengthens all the weapons to a
> more realistic level. No more firing numerous rounds at the combines;
> kill them with 3 to 5 direct hits, just like in real-life combat, but
> beware: Your opponents weapons are comparable. After 3 to 5 direct hits
> (or 1 direct headshot) you *will* be killed.
> (Hint: If you prefer the original Weapons balancing, delete the file
> "skill.cfg" inside the Mod's cfg-folder)
>
>
> Additional Info for users of the FAKEFACTORY HiRes Packs 1.0 to 2.12:
> This pack combines all the FAKEFACTORY HiRes Packs together, fixes some
> glitches in several textures and adds some new ones. Just override the
> allready installed textures with the new ones in this modification.
>
>
>
>
> Replaced Face Textures:
> -----------------------
>
> All human creatures
>
>
>
> Replaced Body Textures:
> ----------------------------------
>
> All human creatures
> Vortigaunts
> Headgrabs
>
>
> Replaced Weapons Textures:
> --------------------------
>
> All (without Pistol and Magnum)
>
>
>
> Replaced Vehicles Textures:
> ---------------------------
>
> Buggy
> Airboat
> Cars
> Wagons
> Trucks
> Combine APC
>
>
>
> Replaced Props Textures:
> ------------------------
>
> Too many to mention
>
>
>
> Replaced Tiles/Walls/Floors:
> ----------------------------
>
> Several
>
>
>
> Replaced Music files:
> ---------------------
>
> All
>
>
>
> Added Media:
> ------------
>
> Short Intro video (english)
> Short Intro video (german)
>
>
>
> Requirements:
> -------------
>
> - Half-Life2 installed
> - A graphics-card, that can handle 2048 x 2048 pixel textures (any
> DirectX9 card should be okay).
> - plenty of RAM (you will see some ingame-stuttering with less than 1 GB
> ram)
>
>
>
> Installation:
> -------------
>
> Copy the "FAKEFACTORY_Cinematic" and the "fakefactory_cinematic_german"
> Folder to your <path to SteamApps>/SourceMods/ folder.
>
> Start a new game, choose "Third Party Games -> FAKEFACTORY Cinematic
> Mod" and enjoy a new Half-Life 2 Singleplayer experience.
>
> First Run will take significant longer, because the source-engine builds
> the audio-cache files.
>
>
>
> Installation for Garry's Mod:
> ----------------------------
>
> If you want to use the new Hires-Textures with Garry's Mod, copy all
> content inside the "materials" folder (you'll find this inside the
> FAKEFACTORY_Cinematic dir) to the according folder in Garry's mod,
> usually: <path to SteamApps>/SourceMods/gmod9/materials
>
>
>
> Deinstallation:
> ---------------
>
> Delete the folders:
> <path to SteamApps>/SourceMods/FAKEFACTORY_Cinematic
> <path to SteamApps>/SourceMods/fakefactory_cinematic_german
>
>
>
>
> Legal notice:
> Used Soundsamples are copyright-free to my knowledge, picked from
> several free soundtrack teasers. If you encounter a copyrighted song,
> please contact me, so i can remove the file.
>
>
>
>
> Have fun,
>
> info AD madservice.de

Read More

Comments on this File

There are no comments yet. Be the first!

FAKEFACTORY


50 XP


test


Registered 20th August 2005

100 Files Uploaded

Share This File
Embed File