Fakefactory's Cinematic Mod V8.0 (Part 1/6)

Cinematic Mod's anticipated port to the Orangebox Engine is here! Bear in mind this Beta 1 of V8.0 are there will be some known and unknown...

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Cinematic Mod's anticipated port to the Orangebox Engine is here! Bear in mind this Beta 1 of V8.0 are there will be some known and unknown issues as depicted below. If you would rather wait for the complete version, that will available as soon as everything is polished out.

THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS. TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED (= started at least one time)! YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!

Please note this download is 5.53 GB in size and is split up into 6 .rar files for convenience & easier downloading.

Make sure you download ALL 6 parts and extract with WinRAR: - Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6

Features:

  • Updated engine to the Orangebox for improved graphics and gameplay
  • Raise the quite outdated graphical appearance to a state-of-the-art level
  • Give the HL2 trilogy a more stressed, darker and minatory look
  • Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen
  • Replace the low-resolution textures with high resolution counterparts and more detailed environments
  • Complement the storyline with the unused content from the original games
  • Refresh the look and feel with optional new HD models
  • Add more replay-value to the game
  • Give the facepunch monkeys something to complain about

The following issues are known and currently unfixed in V8.0 Beta 1:

  • At the first teleport-sequence out of Kleiners Lab, during the "visit" at Breens office: Breen cannot stand up
  • The teleport rings at Kleiners Lab are not rotating & have been disabled completely as a temporary workaround
  • The Valve-Alyx/HD-Body hybrid model is far from finished
  • The CM7 and older models aren't included
  • New dynamic shadows are disabled by default on some systems
  • Remember to set the shadow settings to high for activating the new effects.
  • The new Valve-style Mossman/Eli/Breen/Barney HD-models aren't included, because they are too far from a usable stage.

Please ensure you READ the info given below in the readme section before installing or playing the mod. Feel free to report any bugs or glitches and post your comments or suggestions below. Fakefactory does tend to read these over time. Enjoy! :)

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Screenshots
Readme
 ------------------------------------------------- README----------------------------------------------


 FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 beta1

 for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two
 --------------------------------------------------------

 THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1.
 IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS

 TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO  FULLY
 INSTALLED AND UNLOCKED (= started at least one time)!
 YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT!

 --------------------------------------------------------
 Remember to activate "High Quality" model and graphic settings in the options dialog.
 --------------------------------------------------------

 HOW TO INSTALL:

 Unpack FAKEFACTORY_CM8.part1.rar with Winrar after you have all 6 parts downloaded to the same location.
 WinRar will unpack the following parts 2-6 automatically. Start the installation with setup.exe.
 DON'T UNPACK THE ZIP-FILES IN INSTALLER FILES FOLDER.
 SETUP.EXE WILL DO THIS FOR YOU.

 CHANGES SINCE CM 7:
 -------------------------------------------------

 - Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1)
 - Enhanced Alyx HD-model (VALVE style face) -> still not finished
 - Enhanced Alyx HD-model (Adriana Lima face)
 - Enhanced Civilian HD-models (now its the time to give them a try)
 - hacked all HL2 levels for Orangebox compatibility
 - fixed all known texture errors
 - fixed the "hopping mossman" bug in novaprospect
 - tweaked the HDR/BLOOM effects on HL2 maps (less blooming) -> still not finished


 CHANGES SINCE CM 4/5/6:
 -------------------------------------------------

 - Reworked sounds and music
 - Almost all textures reworked or updated
 - Added Hires-Detail-Overlays
 - Added HDR to HL2 (See below)
 - Fixed two potential crash-bugs
 - One pack for all episodes



 HDR for HL2
 -------------------------------------------------

 Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call "Entity injection". Technically i've used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren't final (i'm still at the fine-tuning phase)



 CHARACTER PIMPER:
 --------------------------------------------------

 You  can  use the "Character Pimper" to switch between HD models andoriginal VALVE models.

 The  Alyx HD-model  was  built  from scratch,  all  other  models are based  on massive modified  POSER7 models  and compiled  with a  rewritten studiocompiler, that is allowing a much higher polycount than VALVE's original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter.



 USING OLD CM6.x Alyx Hires models in this version
 --------------------------------------------------

 The V8 Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper "repository" folder and the CM6 "hl2\materials\models\Adriana" folder before you uninstall it.

 After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON'T OVERWRITE V8 FILES! I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future.



 SOUND DROPS OR CRACKLING:
 -------------------------------------------------

 If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the

 FAKEFACTORY_CM8\hl2\cfg
 FAKEFACTORY_CM8\episodic\cfg
 FAKEFACTORY_CM8\ep2\cfg

 directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.



 MICROSTUTTER AND HEAPSIZE
 --------------------------------------------------

 If you encounter microstuttering ingame (animations), try the heapsize command.
 Add -heapsize {bytes} to the shortcuts, i.e.:

 Shortcut: Cinematic Mod EP2
 Target: "....\Launcher_EP2.exe" -heapsize 512000.

 But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB



 SETUP.EXE AND VIRUS-WARNING
 --------------------------------------------------

 Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.



 TECHNICAL INFO:
 --------------------------------------------------

 Thi  mod's binaries are  modified for memory allocation beyond 2  GB.  To prevent STEAM from overwriting this  binaries with its own copies on each start, the mod ist  using a little  launcher,  that reroutes STEAM's original binaries to >NIL.

 Start  this  mod  only  with  the  shortcuts  in  your  start menu (that  were created  during installation)!


 HARDWARE REQUIREMENTS:

 - DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended)
 - 3 GB RAM (4 GB recommended)


 SOFTWARE REQUIREMENTS:

 -    Fully installed STEAM Client;    You can't start the mod without STEAM running.
 -    Fully installed and unlocked HL2 / EP1 / EP2;    Make shure, you have started those games in the past.



 32 BIT WARNING:
 --------------------------------------------------

 This mod was developed and tested on   64 Bit Windows. It is  NOT supported on 32 Bit  Windows, because  of the   limited Userspace  with 32  Bit systems.  You can try it on 32 Bit, but prepare for crashes.

 On some 32 Bit  systems it  is possible  to overcome  this limitation with some boot.ini  switches  for  raising  the  userspace  limit.  I'm  not  going  into detail   here, because those tweaks are   dangerous and should only
be done  by people,  who are knowing exactly, what they do.

 ADDENTUM FOR VERSION 7 and 8:

 V7 of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of >2GB texturedata at runtime. It's almost impossible to play this mod crash-free on 32 Bit systems
without lowering the graphics settings.



 USED SOFTWARE FOR THIS MOD:

 Adobe Photoshop CS2
 3DS MAX 8
 E-Frontier Poser 7
 Microsoft C++ Visual Studio 2005
 Powerbasic 8
 VALVE Source SDK
 Sony Soundforge 7
 Sony Vegas 7
 Crazy Bump 5
 Cannonfodders SDK tools
 entspy
 vmex
 Autoplay Mediastudio Pro
 Setup Factory


 USED TEXTURE RESOURCES:

 Majang.com
 3d.sk
 Dosch
 environmenttextures.com
 Own photos


 USED MODEL RESOURCES:

 contentparadise.com
 efrontier.com
 daz3d.com

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FAKEFACTORY


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Registered 20th August 2005

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