FakeFactory's & Ogg's High Resolution Pack

In this version, Parts of the bump maps are from OGG HAGE MOD with permission. The High Resolution Pack adds Hires-Textures to all human c...

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In this version, Parts of the bump maps are from OGG HAGE MOD with permission. The High Resolution Pack adds Hires-Textures to all human characters and some non-human characters, several props, vehicles and items (and the vending machine of course). This complete pack catches up to the Cinematic Mod V2.20. Just a reminder that this file IS above 480mb! This is not just a small file. But worthy to download! This will incredible enhance your half-life 2 as you never have seen before.

Requirements: - Half-Life2 installed - A graphics-card, that can handle 2048 x 2048 pixel textures (any DirectX9 card should be okay). - plenty of RAM (you will see some ingame-stuttering with less than 1 GB ram)

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Download 'fakefactory_hires_pack_2.20_full.zip' (483.63MB)

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README:

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-----------------------------------------------------------
FAKEFACTORY & OGG HiRes Pack for Half Life 2 V2.20 Complete  
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Parts of the bumpmaps are from OGG HAGE MOD with permission.


What is this: 
-------------

The HiRes Pack  adds Hires-Textures to  all human characters  and some non-human
characters,  several  props, vehicles  and  items (and  the  vending mashine  of
course). 

This complete pack catches up to the Cinematic Mod V2.20.


Requirements: 
-------------

- Half-Life2  installed -  A graphics-card,  that can  handle 2048  x 2048 pixel
textures (any DirectX9 card should be okay). - plenty of RAM (you will see  some
ingame-stuttering with less than 1 GB ram)




Installation for Vanilla Half-Life2: 
------------------------------------

Copy  the complete  folder "materials"  with all  its subfolders   to <path  to
SteamApps>/<username>/Half-life 2/hl2/ and  overwrite the old  materials folder.
Windows will warn you about overwriting a existing folder. This is okay, as only
new textures are copied.  The installation into the  hl2 folder will change  the
textures for all allready and  future installed mods. Recommended for  user, who
wants the new Hi-Res textures in all Half-Life2 Subgames and mods.

Deinstallation:  Delete the  materials folder.  No further  action required,  as
Half-Life 2 will grab its textures out of the cfg repository.


Installation for allready installed FAKEFACTORY Cinematic Mod Override  Version:
--------------------------------------------------------

Copy  the  complete folder  "materials"  with all  its  subfolders to  <path  to
SteamApps>/<username>/Half-life 2/hl2/ and  overwrite the old  materials folder.
Windows will warn you about overwriting a existing folder. This is okay, as only
new textures are copied.

Deinstallation:  Delete the  materials folder.  No further  action required,  as
Half-Life 2 will grab its textures out of the cfg repository.



Installation  for  allready  installed  FAKEFACTORY  Cinematic  Mod Non-Override
Version:  
--------------------------------------------------------

Copy  the complete  folder "materials"  with all  its subfolders   to <path  to
SteamApps>/SourceMods/fakefactory_cinematic  and  overwrite  the  old  materials
folder. Windows will warn you about overwriting a existing folder. This is okay,
as only new textures are copied.

Deinstallation:  Delete the  materials folder.  No further  action required,  as
Half-Life 2 will grab its textures out of the cfg repository.


Installation for Garry's Mod: 
----------------------------

Copy  the complete  folder "materials"  with all  its subfolders   to <path  to
SteamApps>/SourceMods/gmod9/. Windows will warn you about overwriting a  existing
folder. This is okay, as only new textures are copied.


OPTIONAL:
---------

For all  user, who  wants a  more VALVE-style  Alyx (aka  Alyx V2.12),  copy the
"materials" folder inside the "Alyx  VALVE Style (Optional)" directory to  <path
to SteamApps>/<username>/Half-life 2/hl2/, overwriting old files.


About FPS:

If     you    encounter     badly    FPS-drops,     make    shure     to    set
mat_forcemanagedtextureintohardware  "0" in  your autoexec.cfg.  And don't  even
think  about  installing  the Hires-Textures  with  an  outdated Directx8  card,
because most DX8 cards can't handle 2048 px textures very well. On my  developer
-hardware (X850XT PCIe, Dual-Xeon  3.2 GHz, Win2003, 4  GB RAM) the FPS-drop  on
highest   resolution   (1920    x   1200)   is    approx.   3-5   frames    with
mat_forcemanagedtextureintohardware set to "0"  (and approx. 30 frames  with set
to "1").

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