Avast there, it be too late to alter course maties, And there be plundering pirates lurking in every cove, Ye come seeking adventure in salty old pirates, ay? Mark well me words maties, Dead men tell no tales. Enjoy this Pirate map for Fortress Forever, made by Doughboy.
ff_pirates - capture the flag Map by Doughboy 2007 Installation: Install the zip into your FortressForever directory and everything should fall into place! FortressForever\maps ff_pirates.bsp ff_pirates README.txt ff_pirates.txt ff_pirates.LUA FortressForever\materials\vgui\loadingscreens ff_pirates.VTF ff_pirates.VMF FortressForever\sound\ff_pirates Cannons1.WAV Cannons2.WAV Jaws.WAV Pirates Life for Me.MP3 Credits: Disney's Pirates of the Caribbean Special Thanks: My Hero |RE|THE_BOMB(NiX) Clans that gave me a chance: UAF, NiX, SKS, eXeL, 4|4 Experienced Mappers who answered my tedious questions: Mulchman, TyrantII and everyone @ #iNvasionWorks Also thanks to: Silkk, Dogfighter, LadyM (and BabyM), Roxx, Gh0st, Ultima, AssMongrel, DK, FadetoBlah, Poly, Pant, Vio, jigga, SC, skewy, Zues, SatansWill, iabd, BlaZe, Clue, Sinister, AW, evil and baby evil, Bang, Primus, Player, Steel Python, Slayer, DM, Recoil, LightBandit, SV, Army, Incursion, Llamo, CoDe, Juda, X-Rated, Ruiner, Phaelinx, We$iDe, NyTeMaRe, Smasher, FRA, Thrik, Thunder, and everyone else i'm forgetting! Contact: My AIM name is the most consistant way to get in touch with me: "StarFoxMcCloud" Map History: So I decided my first map for Fortress Forever would be a map I couldn't have possibly done in the TFC HL game engine. A map with huge open areas. I enjoy making assymetric maps because artistically they're more appealing and more natural. Balance is always a concern so I hope the flags are balanced in different defensive strongholds (Captains Mess & Ship Bow). To further help with this balance I favored an offensive style map. The bird nests above the sails are placed for specific views exposing defense setups to sniper fire, but not completely exposed. The spawns are exposed to attack just like my other map, Submarine. Some people won't like this, but it shouldn't be hard to kill anyone wandering through spawns. A good defense should be able to repel spam into the spawn. The prison serves no purpose but to separate the spawns. My envisioned defense would probably be an SG and/or Demo on the flag to stop Concers, and a wall of Soldiers/HWs stomping everyone else in route. I'm not sure how this map would play with leagues (organized teams winning at all costs kind of play). The map detail isn't as high as I would have liked, but my frame rates are already hurting so I won't go higher. I had hoped to put in models like Rum Barrels but I don't know any modelers. I would have also loved some lanterns, but again... that might require a modeler. If I do a rerelease you can look for these features. I'm just anxious to get this map out cause I like the design. If I can get feedback, I might do a rerelease some day. Disney's Pirates of the Caribbean Ride was a big influence. I also watched a Sinbad movie, and had plans to watch an Errol Flynn flick but never got around to it. The biggest influence was an Unreal Tournament map called Galleon.
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