A patch for V1.1 of the mod, note that this is an ZIP file (manual installation), which means you can either select all files or files you desire to unpack to a folder, recommended for server admins that don't want some files to be changed.
What's new in Beta 1.2?
Maps: * Added ctf_gunshot * Updated ctf_2fort_lite * Updated ctf_curved * Updated ctf_trainingday * Updated ctf_lambda_bunker
Features/Tweaks: * Added ctf_respawndelay for admins to set player delay before respawn * Added ctf_warmup to allow warmup mode (set to # seconds of warmup) * Re-enabled sprint and added walk/run speed difference * Added extra scoreboard stats for captures, returns, and flag carrier kills * Added cl_autoweaponswitch cvar to not switch weapon on pickup * Added auto-team balance * Added second default key (M) to open team selection menu * Added team selection reminder text to the spectator menu * Tweaked SMG and pulse rifle damage * Restored falling damage to Alpha level * Made rockets dumb fire only * Changed default spawn weapon to smg from gravity gun * Improved HUD * Once you drop the flag, you can't pick it up for 3 seconds
Bug Fixes: * Fixed bug that could cause crash immediately on joining a server * Fixed intermission respawn bug allowing players to kill after map is over * Changed default sk_healthkit value to 25 * Fixed ctf_return_flag entity * Fixed bounding box on flag being too big * Fixed incorrect RPG weight
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