There were a few issues on the initial release with Deathmatch animations not playing correctly. This has now been resolved and the models re-compiled and work correctly this time. All fixes, additions and tweaks are detailed below.
HL2 DM Player character & Ragdoll - Charlie Vigor V1.1 Completely replaced physics model. The Old one was causing conflicting IK chains in the bones. Changed the skinning slightly on the reference models, for smoother skin deformation Re-compiled using better physics joints, rotations and dampenings. Now included physgun and alyx attachments. Re-compiled the ragdoll for the Charlie_ref model as it was sticking with the old physics model. Now works correctly. Included a 3rd and 4th Female character with two new outfits. Female_03/04 in the player list. Shadow & Red clothes.
*********************************** Half-Life 2 *********************************** TITLE: HL2 DM Player character & Ragdoll - Charlie Vigor V1.0 AUTHOR: Slap E-MAIL: email@example.com FILENAME: Charlie_Vigor_DM.Zip FILESIZE: 22.3MB DATE RELEASED: 13 Feburary 2006 INSTALLATION INSTRUCTIONS: 1. Place the contents of the folder *Charlie-DM/hl2mp into your *half life 2 deathmatch/hl2mp folder. This will overide the HL2 engine to use the new models. You will then be able to select Charlie from the character screen in DeathMatch, as replacements for female_01 and female_02 and 03 player models. 2.From the folder *Charlie_Ragdoll_For_Mods, simply place the material and model folders into the relavent mod folders to use the high detail ragdoll, and alyx animations, in third party mods. DESCRIPTION: This model is an original player character for HL2 Deathmatch. She comes in three flavours, Police and Army outfits, plus a seperate more detailed ragdoll using Alyx and female animations. Charlie is a high resolution character at 14.5k polys, with multiple high resolution textures for diffuse/alpha, specular and normal maps. Five levels of detail help keep framerates good and she is only 14.5k when at 2 meters from the character. Technical Issuse's/Workarounds: The level's of detail distances are set so that the skirt dosen't cut through the top of the thighs when in extreme positions. So at all reducing levels of detail the skirt remains over the legs even at maximum distance. Eyes work perfectly in HLMV for the models, but again exhibit strange problems in mods. The eyes will not track properly in-game until flex information is added to the qc compile file, which isnt included yet. I decided to fix seperate pupils in place for the DM models and ragdoll, and left the tracking eyes in situ, but at a scale of 0.1 instead of 1.0. You can see the pupil but it is tiny. There is a fixed pupil mesh over the eyeball to keep a good looking eye setup. If you wish to recompile to use the tracking eyes, simply remove the pupil mesh over the eyeball in your favorite 3d program and recompile the model using a pupil scale of 1.0 and the eyes will be perfect in HLMV. BUGS: Read above. COMMENTS: If you have any questions regarding this model please e-mail me and I will do my best to answer you within 24hrs. Comments on my model are most welcome.. REQUIREMENTS: HL2 + Optional Mods to use the Ragdoll
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