Not much to say about this thing; just a little physics test kinda thing I started working on after having so much fun playing around in GoldenShadow's "Trebuchet" map. I had loads of fun, and have always enjoyed riding others' coattails, so I figured what the hey?
December 15th, 2004 Installation ---- Simply extract the contents of this zip to your SteamApps/steamaccount/half-life 2/hl2/maps, or, in the case of a deathmatch game, SteamApps/steamaccount/half-life 2 deathmatch/hl2mp/maps, and retain the file structure (to make sure the node graph goes in the right place). When Windows tells you "there's already a folder called 'graphs', are you sure you want to do this?", or something to that effect, just say yes. Play ---- All you gotta do is press one of the buttons to trigger an explosion. See those clusters of small beams halfway up the main supports? That's where the explosions take place. The bottom left button triggers the cluster closest to you, on the left. The other buttons correspond to other columns, or combinations thereof. Notes ---- Not much to say about this thing; just a little physics test kinda thing I started working on after having so much fun playing around in GoldenShadow's "Trebuchet" map. I had loads of fun, and have always enjoyed riding others' coattails, so I figured what the hey? There ARE four deathmatch spawn points in there that I tossed in for the heck of it, in case you want to try the map out with others, but I wouldn't recommend it. This wasn't designed as a real DM level, and runs somewhat slowly as it is. I'm not sure how it'll handle on a network. Plus, it's not much fun for combat, as there are no weapons to speak of. It's really just a playground. Another note, I've included the source file for this, so you can see how much friggin' work goes into something like this; I'm not sure it was worth it. You'll see that I have a set of handrails and some furniture in the map, that's hidden; I did this in the interest of speed, as compiling it into the map slowed things down dramatically. I've left the visgroup in the file for any parties with speedier computers than mine, who are interested in seeing what it looks like. Feel free to change things around, add or remove whatever you like, and release your own version. Just, you know, lemme know about it, I'd like to give it a shot. As for the name of the map, well, it's the first thing that popped into my head, and I thought it sounded cute. So shut your trap. That's pretty much it, enjoy! -Robert Martens email@example.com
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