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This is just a full install of the new HL2 CTF Beta 1.7 Pro Mode made in Two new maps (Floodzone and NP Refinery) along with changes to all of the other maps, code updates and introducing HDR Bloom. For those who want to make a server, this is your file :) Changelog Posted Below.
HL2:CTF Beta 1.7 Changelog: Added: Added small dynamic light to airburst tracer and is now more random Added: Gravity gun can be used to push off other players Added: Strafe jumping into a wall now causes you to rebound (walljump) Added: ctf_promode cvar to toggle between Pro/HL2DM mode Added: Players now spawn at the farthest spawn from where they died Added: restartround command Added: Radar icon will now rotate in the direction it is pointing (easier to understand) Added: Time delay for round restart to notify players of the upcoming change Added: Bloom effect toggled by mat_bloom 0/1 Added: Wall jump should now play a jump sound using the material sound of the wall Added: Support for additional player models (ctf_extramodels 0/1) Added: cl_rebelmodel, cl_combinemodel for choosing a prefered model Added: ctf_flag_capture triggers Added: "OnCapture" output to ctf_flag_capture trigger Added: Support for automatic one flag mode Added: Added the name of the person you are spectating to the HUD Added: ctf_weapons cvar to toggle the Sniper, OICW and Alyx Gun (Bit mask) Fixed: Minor "suit" display bug Fixed: Laser sprite drawing bugs Fixed: ctf_flag_dominate event should now be logged Fixed: Sound should no longer loop after missile is destroyed Fixed: Minor display bug with hud_quickinfo Fixed: Pulling in an item above your head with the gravity gun will now pick it up properly Fixed: Now possible to adjust mp_timelimit in the middle of a game Fixed: Added headshots to log output Fixed: Smoke/fire trail should no longer hang around after grenades/rpg missile is destroyed Fixed: restartround command can no longer be issued by clients Fixed: hud_quickinfo will now show when using the sniper rifle Fixed: dropweapon command now works when mp_weaponstay is 1 Fixed: Fire sprites should no longer hang around after a prop_physics_respawnable is destroyed Fixed: Removed weapon effects from first person spectator mode Fixed: Map reset now resets loose flags Fixed: RPG laser should no longer attach itself to other weapons Fixed: Slight glitch in icon scroller when you have more than two icons Fixed: HUD elements now align properly if resolution is switched during a game Changed: Reduced airburst grenade ammo pickup to single grenades Changed: Increased airburst damage slightly Changed: Reduced maximum charge from citadel style charger to 150 armor Changed: Increased velocity gained from DMG_BLAST and reduced self-damage by 1/2 Changed: Increased rocket ignition time (feels more responsive) Changed: Reduced RPG damage Changed: Removed DSP ear ringing effect when rocketjumping Changed: Expanded flag bounding box slightly Changed: Increased grace period for friction (bunnyhop) Changed: Enabled hud_quickinfo 1 by default Changed: Team-colorized hud_quickinfo Changed: Hardcoded sv_maxspeed, sv_gravity and ctf_respawndelay Changed: Integrated radar with hud_quickinfo Changed: Increased alpha value on hud_quickinfo radar Changed: RPG no longer has a crosshair in pro mode (laser dot is accurate) Changed: Blood decals now removed when player picks up the cloak rune Changed: Weapons that no longer have the center crosshair in pro mode: gravity gun, stunstick, crowbar, shotgun, RPG, sniper rifle Changed: Various HUD color tweaks Changed: Changing cl_playermodel no longer changes your team. This cvar now determines which model should be prefered when you join a team Changed: Chat HUD/Scoreboard colors now more consistent Changed: Adjusted scoreboard positioning Changed: Players now spawn on combine or rebels unless ctf_matchmode is 1 Changed: mp_falldamage re-enabled for HL2DM mode, falldamage is now fixed at 10 in pro mode Removed: Footstep sounds no longer play when walking or crouching Removed: sv_gravity, sv_maxspeed, ctf_respawndelay, ctf_warmup, ctf_requireready, ctf_domination, ctf_oneflag (ctf_matchmode sets warmup and requireready automatically) Translation: French Security: Encrypted weapon scripts Info: hud_showcarrier can be used to show the flag carrier names on the HUD Info: hud_hitsound can be used to play a sound when you register a hit on another player Info: hud_specnames can be used to toggle display of player names in spectator/sourcetv mode ctf_extramodels adds the following models: models/eli.mdl models/kleiner.mdl models/alyx.mdl models/humans/group03m/male_01.mdl models/humans/group03m/male_02.mdl models/humans/group03m/female_01.mdl models/humans/group03m/female_02.mdl Core Map Selection: ctf_defrost* ctf_dirtwork ctf_floodzone* ctf_prisonriot ctf_substation ctf_thegreatwall* dom_np_refinery* dom_rebellion* dom_rust * New/layout changed
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