Half-Life 2: D.I.P.R.I.P. Mod V1.0 Installer

D.I.P.R.I.P.'s gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated...


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File Description

D.I.P.R.I.P.'s gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system.

Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.

This is the client installer for the V1.0 Demo. Grab the server files if you wish to host one HERE

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Download 'diprip_demo_v1.0.0.exe' (202.56MB)


1. Requirements
2. Installation Instructions
3. D.I.P.R.I.P. Mapping
4. Known Issues
5. D.I.P.R.I.P. Team
6. Contributors
7. Testers and Supporters
8. Special Thanks
9. 3rd Party Elements
10. Change log
11. Copyright

1. Requirements
D.I.P.R.I.P. DEMO v1.0 is using the Episode 1 Source Engine version. It is required that you have Source SDK Base and Half-Life 2 installed in order to run the game.

2. Installation Instructions
Please remove any old DIPRIP installations from your hard drive before proceeding. The installation directory should point to your Steam\SteamApps\SourceMods if it does not please point it there manualy. The DIPRIP mod folder will be created automatically.

3. D.I.P.R.I.P. Mapping
The diprip.fgd file that is required for mapping is included in the main mod directory. You will have to add halflife2.fgd and hl2mp.fgd to your game configuration files inside hammer in order to have all required entities visible. D.I.P.R.I.P. uses info_player_deathmatch as the starting entity. Please visit the official D.I.P.R.I.P. forums for more information about D.I.P.R.I.P. mapping - http://diprip.com/forum/

4. Known Issues in v1.0
- WARNING! server tickrate 33 command causes unexpected game physics behavior. DO NOT USE this setting as the game may become unplayable. Using the default tickrate setting is recommended.
- rare crash after a very long player inactivity time
- rare physics collision anomaly when a car would be "pushed" under the map or inside a solid object
- when playing as a listen server the camera movement is very "jumpy" on some machines
- high ping causes decreased car handling. Movement prediction shall be added in future releases
- vehicle engine sounds sometimes disappear for a short moment
- vehicle respawn countdown does not end after a player is killed before the countdown reaches 0
- jumping at high speed and angle while using turbo can sometimes enable a car to fly
- missing vehicle skid sounds
- missing spectator mode
- dynamic shadows rarely disappear when there are too many dynamic shadow casting objects visible at one time
- demo smoother camera can not be "detached" from the player's vehicle
- HL2 HEV suit power HUD appears for a while in very rare situations

If you would encounter any crashes while playing D.I.P.R.I.P. please send us the .mdmp (crash dump) file from that crash to diprip@gmail.com. The .mdmp files can be found at "Steam\SteamApps\ACCOUNTNAME\source sdk base". The file name includes a timestamp of the crash so there shouldn't be any problems with finding the correct file.

5. D.I.P.R.I.P. Team
Mateusz Kotiuk
Pawel Lekki
Wojciech Lekki
Grzegorz Labuzek
Pawel Stelmach
Tomasz Tulikowski
Wojciech Wozny
Konrad Wyremski
Damian Zubrzycki

6. Contributors
Krzysztof Miler
Martin Ahm Nielsen

7. Testers and Supporters
Adam Chwastowski
Alex Sierra
Artur Ciechorski
Bartosz Rabczynski
Grzegorz Baltissen
Hunter Hatfield
Krystian Kostecki
Jacek Zagrodzki
Jakub Kotiuk
Kamil Tulikowski
Mariusz Bolzan
Michael Smart
Piotr Bula
...and everyone who supported us during D.I.P.R.I.P.'s development, but hasn't been mentioned here.

8. Special Thanks to:
Valve Software
Szczecin University of Technology Computer Graphics Group

9. 3rd Party Elements
CG Textures - www.cgtextures.com - special thanks to the cgtextures.com website for the great texture resources that were used to create D.I.P.R.I.P.
Sonic valley - www.sonicvalley.com - special thanks to the sonicvalley.com website for the great sound resources that were used to create D.I.P.R.I.P.
Freesound Project - http://freesound.iua.upf.edu/ - special thanks to the Freesound Project website for the great sound resources that were used to create D.I.P.R.I.P.
28 Days Later Font by Filmfonts - http://www.fontspace.com/filmfonts/28-days-later
NSIS Installer - http://nsis.sourceforge.net/Main_Page
Boost C++ Libraries - http://www.boost.org/

10. Change log
Changelog for DIPRIP_DEMO v.1.0.0 (Revision 3153) 2008.03.05

- fixed rare server physics crash
- loading tips materials are now properly displayed at lower quality texture settings

- DIPRIP_Supermarket
       * updated supermarket entrance model
       * updated petrol station textures
- DIPRIP_Refinery
       * lightmap tweaks
       * ground displacement tweaks
       * changed smoke emitter parameters
- DIPRIP_Village
       * ground displacement tweaks
       * updated main sawmill warehouse building

Changelog for DIPRIP_ALPHA v.0.9.3 (Revision 3124) 2008.03.04

- vehicles statistics on the vehicle selection panel are now properly set for all vehicles
- added missing message sound
- fixed spelling mistakes in loading tips
- LOD distance for all vehicles

- added GameServerConfig.vdf for configuring dedicated servers

- removed machinegun crosshair during respawn countdown
- removed the last digit during respawn countdown
- changed vehicle parts spread during explosion
- DIPRIP_Supermarket
       * new breakable window textures
       * tweaked displacement surfaces
       * updated clip surfaces
       * updated kiosk model skin
       * updated petrol station textures
       * updated condtruction yard shadow
       * updated detail grass on grass textures
       * updated parking roof collision model and shadow
       * garage ramps have been made ~2x wider

Changelog for DIPRIP_ALPHA v.0.9.2 (Revision 3076) 2008.02.25

- fixed missing period in the HUD font
- fixed missing machinegun kill icon
- fixed dedicated server startup problems by adding stuffcmd line to valve.rc config file

- added 8 new tutorial tips
- added default server.cfg file

- changed HUD and death missile icons
- changed obsolete vehicle selection panel buttons text to Not Available
- DIPRIP_Supermarket
       * decreased roof window height
       * changed most displacements to power of3
       * increased ambient lighting
       * minor fixes
- DIPRIP_Village
       * changed sawmill cranes
       * changed draw distance of some sawmill models
       * added new sawmill building entrances
       * minor clip brush optimizations

Changelog for DIPRIP_ALPHA v.0.9.1 (Revision 3033) 2008.02.20

- flashing turbo HUD does not go to lower resolution on lower texture settings
- major freeze on the DIPRIP_Village map when exiting the forest area

- game tips during loading
- soundcache manifest files
- machinegun autoaiming
- car recovery icon above players that have initialized the recovery countdown

- missile icons
- all rockets now have different explosion effects
- increased volume for engine start and stop sounds
- changed mortar aiming helper line rendering
- changed exor shipping container material
- removed default key configuration screen from the MOTD
- DIPRIP_Refinery
       * updated water material
       * added missing clip brushes
       * added new crane models
- DIPRIP_Village
       * improved performance
       * minor visual tweeks

- many unused sound files
- unused HUD textures

11. D.I.P.R.I.P. is Copyright EXOR Studios. Half-Life 2 and Source Engine are Copyright Valve Software.

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Registered 6th March 2008

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