ProMod is HL2DM regular Multiplayer with additional features that make the game faster and more addictive and fun to play. The Tau Canon aka Gauss, longjump pack, bunny hopping, wall jump, brightskin models and hitsound are part of it for instance. And there are a lot of other additions that make this mod...
HL2DM Pro provides a Graphic User Interface which facilitates the setup of a match. All common match settings such as "Friendly Fire", "Weapon Stay", "Current Map/Next Map", "Time Limit" and others can be set in a very simple and efficient way. While all these settings can be decided thanks to the integrated voting system, the mod also enables a superadmin to decide on match settings.
But HL2DM Pro is not restricted to be a match management mode for HL2MP. HL2DM Pro is literally two games in one box cause there are two modes that you can play using HL2DM Pro :
* HL2MP original : is the game developped by Valve. The entire code from Valve has been kept as is and is just updated each time a new release is made public by Valve. * Promod : is HL2DM MP with additional features and tweaking to make the game faster and more addictive and fun to play. Read the "Features" section for more informations on what has been added/changed for the Promod.
It's up to you to decide if you want those new gameplay settings on or not in the game. It is possible to use this mod with Valve's defaults thus just leveraging from the GUI.
Version 1.8 : 19/10/2007 Added : "Gameplay SDK" which allows you to create your own gameplay (speeds, weapons damage, spread, brightskins, zoom...) Added : WinAmp Control Center Added : IRC (Internet Relay Chat) client Added : Web browser Added : easy management of maps from external mods (like CS, DODS, HL2CTF...) Added : map cycle GUI for administrators Added : game mod "Tourney" Added : game mod "The Fugitive" Added : round statistics Added : radar (optional in Original HL2MP) Added : 2 minutes overtime in case of a draw at the end of time of a match Added : speech icon when a player is speaking in game, in IRC or is browsing the web Added : ability to use textured ladder (so that you can create climbable walls for example). It makes maps based on textured ladders (like css maps) also working properly Added : step sounds depending on material Added : map pg_sacred done by aRm Added : map pg_broken done by aRm Added : map pg_armageddon done by aRm Added : map pg_outcry done by aRm Added : map pg_deck17 done by s0cke Added : map pg_bloodrun by Pincus Added : colors for name/message can now be choosen using $rgb where r=red, g=green, b=blue with a value going from 0 to F Added : panel to modify "config.cfg/autoexec.cfg" in game Added : cvar pg_cl_crosshair_sprite_sizefactor (default 1) to increase sprite's based crosshairs when using high resolution Added : installation's icon designed by firzen1 Added : new splascreen by firzen1 Changed : up to 32 players instead of 16 Changed : new player skins Changed : pg_sv_tdm_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple) Changed : pg_sv_lts_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple) Changed : pg_sv_domination_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple) Changed : in Promod hl2mp ladders have the same behaviour as textured ladders so that you can jump on them Changed : gauss beam managed client side so that you can choose if you want team colored beam or not Changed : gauss reg reviewed Changed : gauss primary fire effect ala "star wars" Changed : new version of map pg_stakx done by aRm called pg_stalkx_castle Changed : fraglimit restored Changed : AddTime removed Changed : ability to have "In-Eye death" ala DOD:S instead of Third person view when dying Changed : when spectating, DefaultFov remains your Fov instead of the one from the observed player Fixed : combine ball no longer kills the launcher after having killed an opponent Fixed : combine ball killed the shooter in Original HL2DM Fixed : teleporter was not remaining speed Removed : pg_sv_reg_tripmineexploit, pg_sv_reg_nophysgundelay, pg_sv_itemthroughwall cvars removed
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