Half-Life 2: Decloak Source v1.7 Beta Client

Decloak: Source v1.7 has been released! Quite some things has been added in this release, with a total of 7 new features, 7 changes and 4 bu...

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Decloak: Source v1.7 has been released! Quite some things has been added in this release, with a total of 7 new features, 7 changes and 4 bug fixes. Plus the SMG Weapon has been removed. For a full extend of the change log, please check the readme below.

And for those who are new with the Decloak: Source modification, please do check the "about" below:

Decloak is a round based game where the rebel team tries to escape to a certain point in the map before the combine stop them. The rebels have the ability to cloak which makes them completely invisible. While cloaked, the rebels can use their crowbar and gravity gun as tools to succeed. When uncloaked, they can use any weapon in their arsenal. Unlike the combine team, the rebels have the ability to pick up stronger weapons in the map. The combine, however, start out the round with medium-strength weapons and a decloaking device integrated into their flashlights. Any part of a cloaked object that falls into the cone of this enhanced flashlight will be decloaked. Unfortunately, the battery life is limited and must be recharged over time. The goal of the combine is to protect the escape point while hunting down rebels. The rebel team wins if 50% or more of the team escapes successfully. The first rebel to escape each round is awarded with additional points. Download the official Decloak : Source manual ( Click here )

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Readme
[ADDED] Rebel ability defuse laser mines
[ADDED] new combine mp5 model
[ADDED] New Gamemode: Decloak Deathmatch
[ADDED] Cloaked sprint bonus when obtaining orbs
[ADDED] New Map: dcs_waterpressure
[ADDED] Chuck Norris decal
[ADDED] Rebel sprint meter

[CHANGED] dc_lockdown
[CHANGED] dc_subsurface
[CHANGED] Laser mines dont detect teammates
[CHANGED] Increased default flashlight charge speed
[CHANGED] Decreased default flashlight switch power
[CHANGED] Quicker laser mine deployment
[CHANGED] Strafe dismount off ladders

[FIXED] Spawn Bug
[FIXED] Spectator Bug
[FIXED] Fixed a bug with DirectX 8
[FIXED] A bug that decals aren't removed after the end of the round.

[REMOVED] Weapon SMG

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Decloak Source: Team


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Registered 24th May 2007

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