Half-Life 2 DM Barrel Arena Map

Map Info From Readme dm_barrel_arena is a map that takes place in an arena that the Combine have built in an almost deserted are...

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Map Info From Readme dm_barrel_arena is a map that takes place in an arena that the Combine have built in an almost deserted area. There is a bit of civilization around, but the area is mostly abandoned. The arena is full of explosive barrels which respawn ten seconds after being blown up. There is a tall pole in the center of the arena that acts as a support for a few platforms that surround it. One platform is reached via a ladder; the other is accessible via a teleporter located in a partially hidden room. The map is intended for about 8 players; 12 will likely be a bit hectic, although even just 4 makes for some good fun. I find this map fun because there are multiple ways to play it. If you feel you're good with the gravity gun, toss some barrels around to try to kill your enemy. If you have better aim, fire right at your target, or at the barrels near him, in an attempt to kill him. Or, if you're better at sniping, try the top platform with the crossbow on it, but beware; there are numerous drawbacks to staying up there. All weapons but the RPG are present on this map (and obviously bugbait). They're fairly evenly distributed across the whole map so you shouldn't come across anybody "loaded". Map performance is good; if there's lots of activity your fps may dip down to how it would be in some larger areas in overwatch. This map is almost as optimized as possible. The map contains custom decals (spraypaint/graffiti logos, etc) - embedded directly into the BSP file. It's more fun than it looks, trust me; and I've had a lot of fun making this and testing with friends. Thanks to everyone involved:

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Readme
== DM_BARREL_ARENA by Zakk Roberts; 17 April 2005
== midkay@gmail.com
-------------------------------------------------

MAP INFO:
---------
dm_barrel_arena is a map that takes place in an arena that the Combine have built in an
almost deserted area. There is a bit of civilization around, but the area is mostly abandoned.

The arena is full of explosive barrels which respawn ten seconds after being blown up.
There is a tall pole in the center of the arena that acts as a support for a few platforms
that surround it. One platform is reached via a ladder; the other is accessible via a teleporter
located in a partially hidden room. The map is intended for about 8 players; 12 will likely be a
bit hectic, although even just 4 makes for some good fun.

I find this map fun because there are multiple ways to play it. If you feel you're good with the
gravity gun, toss some barrels around to try to kill your enemy. If you have better aim, fire right
at your target, or at the barrels near him, in an attempt to kill him. Or, if you're better at sniping,
try the top platform with the crossbow on it, but beware; there are numerous drawbacks to staying up there.

All weapons but the RPG are present on this map (and obviously bugbait). They're fairly evenly
distributed across the whole map so you shouldn't come across anybody "loaded". Map performance is
good; if there's lots of activity your fps may dip down to how it would be in some larger areas in
overwatch. This map is almost as optimized as possible. The map contains custom decals
(spraypaint/graffiti logos, etc) - embedded directly into the BSP file. It's more fun than it looks,
trust me; and I've had a lot of fun making this and testing with friends. Thanks to everyone involved:

Credits ("thanks")....
Thanks to Don King Porn (especially!), shifty mcgoo, Edoc'sil, Tantalus, BlkPnthr, ShyGuy, qwm,
and Arnold J. Rimmer for beta testing and/or providing decals for use in the map and/or feedback
and/or 'moral' support... ;) Also, thanks to wisemx/AnkleBones for helping me with several things,
as well as quite a few people at the Source SDK forums - too many to list - thanks for everything.
Hope I'm not leaving anyone out; if so, truly sorry. Let me know. :)

INSTALLATION:
-------------
* Unzip BSP file to hl2mp\maps dir.
* Enjoy.

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Zakk Roberts


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Registered 30th April 2005

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