Half-Life 2 DM Dodgeball Mod

Dodgeball is a full game conversion based on the Source Engine. This engine was chosen because of its use of the Havoc physics engine which...

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Dodgeball is a full game conversion based on the Source Engine. This engine was chosen because of its use of the Havoc physics engine which will have a huge impact on the feel of this game. Dodgeball will be a game based on the sport we all love. There will be several different game modes:

Competition mode: Totally realistic competition dodgeball rules. Free For ALL: Deathmatch style with respawning Speed Ball: Faster running and throwing Jail Ball Bowling Ball: Hilarious bowling ball dodgeball.

Changes: Crash Fixed Catch Spamming Fixed.

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Download 'dodgeball3_5.zip' (5.12MB)

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Installation Instructions:

1. download
2. Click install and find your steam Directory
3. Click Dodgeball Alpha 3 in your 3rd party games menu of Steam.

The gameplay at this point is very simple. Grab a ball and hit fire to throw. The only trick to it is that if you hold down the fire button, it will charge up your throw and give you better velocity and distance. Make sure to pummel as many people as you can for maximum enjoyment.


Game info:

Dodgeball is a full game conversion based on the Source Engine. This engine was chosen because of its use of the Havoc physics engine which will have a huge impact on the feel of this game. Dodgeball will be a game based on the sport we all love. There will be several different game modes:

Competition mode: Totally realistic competition dodgeball rules.
Free For ALL: Deathmatch style with respawning
Speed Ball: Faster running and throwing
Jail Ball
Bowling Ball: Hilarious bowling ball dodgeball.


There will be more than 10 arenas in the final version. Some of these will include:

1. Futuristic arena.

2. Map Similar to the Roman Colliseum.

3. A hockey rink with slippery floors.

4. An Elementary School Playground.

5. A back alley East L.A. setting (already completed!)
 
6. A skyscraper (beta released!)

7. Oil rig (in production process... expect a release soon!)


This is a game designed with you in mind. We are creating an amazing innovative gameplay experience and focusing on the specific items that will make this game stand out from the croud.

Dodgeball will be available with up to 16 on 16 matches for pure hilarious adrenaline pumping fun! We are in the process of taking full use of the Havoc physics engine to add to the gameplay experience.

One of the most important things about Dodgeball is the competition. We will be hosting and facilitating competitions and currently have a forum up at http://www.dodgeball.xsystemmods.com where teams (clans) can begin to recruit.

The Dodgeball team has already been assembled and has begun work on the project.


Alpha 3 release change log:

Balls now have red texture
Hands are animated and catching the opponents ball is possible (but not unless you practice)
Balls respawning fixed on db_skyscraper
Falling Damage fixed on db_skyscraper
Dodgeballs now bounce and react to physics like a rubber ball. They can bounce off of players, walls, the floor and of course, other balls.
Non-Teamplay servers no longer crash on boot.
Dodgeball Background menu image now implemented. 
db_prison renamed db_EastLA.
Added crows to EastLA for your aiming practice. 
Charging a throw is now necessary to get enough velocity to do damage. (3 seconds is a full charge)
added viewmodel for ball
added viewmodel for hands
Can no longer switch between the ball and hands (have to drop ball to switch back to hands)
added ball recycling using trigger_remove (for mappers, download ccc.vmf seperately)

Dodgeball Alpha 3.5 Fixes!!!!

Crash Fixed
Catch Spamming Fixed.



Credits:

Cory -XSM- Davis is our level and gameplay designer. He currently resides in Phoenix, AZ. His hobbies include guitar, surfing, politics, Hispanic culture, and of course game level design. He enjoys Punk, Ska, and Classic Rock music.

Ken Mayfield (steyrboy) is our 3D modeler, animator, and one of two programmers. He's from Eagle, NE and currently resides in Phoenix, AZ. He enjoys cars, music, games, partying, and good movies.

Jacob Schmude (blinkman) is our second programmer. He currently resides in Tempe, AZ. His hobbies include computers, sci-fi and action books/movies, politics, and playing X-Box. He enjoys listening to Punk, Ska, Classic Rock, and some Heavy Metal.
Contact Info

Cory -XSM- Davis:
AIM: xmodslive
E-mail: xsystemmods@gmail.com

Ken Mayfield (steyrboy):
AIM: steyrboy
E-mail: steyrboy@gmail.com

Jacob Schmude (blinkman):
AIM: schmudej85
E-mail: j.schmude@gmail.com


-XSM-


Dodgeball Source is protected under international copyright law. All items pertaining to this 
intellectual property may not be copied, replicated, changed or mimmicked without the owners consent.
Please contact Cory Davis at xsystemmods@gmail.com for more information or any legal matters.

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Dodgeball Team


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Registered 19th July 2005

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