Half-Life 2 DM_Firth Map

My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to...

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My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to following the Half-Life 2 theme too closely, but I personally found it challenging and rather interesting. Besides, imitation is the highest form of flattery, eh? In regards to the beta, I'm not entirely happy nor disappointed with the current version. Yes, it's rather bloated. Yes, there's bugs. Maybe I'll make it into a single player map?... :)

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Download 'dm_firth_b6.zip' (5.88MB)

Readme
HL2DM - FIRTH
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E-Mail: campaignjunkie@gmail.com
Website: http://campaignjunkie.samods.org

Instructions
- Extract \maps\ to \half-life 2 deathmatch\hl2mp\

Beta 6
- The first release. Some little bugs here and there, but definately playable, to say the least.
- Rumors of some bugs concerning the canal water. Can't really deny or confirm.
- Entered this version into Valve's HL2DM map competition.

Features
- Dynamic canal locks: In the central tower, there's a balcony with a button. Pushing it will trigger an alarm, warning people to get off the canal locks. After a short pause, the canal locks will open or close.
- Dynamic water: In the central canal area, there's a sewer. Follow the pipes back to a valve, where you can control the water level.
- Dynamic crane: In the warehouse, there's a small control room with a lever. Pulling it will move the crane-magnet back and forth. You can use it to kill people on the catwalk or to use as a platform for jumping.
- Teleporter: On opposite sides of the map lies resistance hideouts. Each hideout has a teleporter that can be used to teleport between them.

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Campaignjunkie


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Registered 27th February 2005

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