Half-Life 2 DM Hqaid Map

Since the readme gives compleet information about the map, i decided the quote the readme .. Total Quote From The Readme The t...

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Since the readme gives compleet information about the map, i decided the quote the readme ..

Total Quote From The Readme The theme of this map is a desert area with a large building on one end and a fortified position on the other. This is a team deathmatch map with the Rebels and Combine. The main mission on this map will be for the rebels to storm the building and enter a room which will ignite the entire building up in flames. A feature for both sides is that the rebels start off on the ground with shield-like structures guarding them as they move up onto the map. They are also given RPGs to aid them while they head up to the building. The combine will have crossbows and a heavily fortified building with a rooftop to fire down crossbows and multiple windows to randomly pop out of and fire their weapons at the rebels. The weapon to be used for both sides is the AR2 and it's alternate fire. A neutral area is this tunnel that connects the rebel spawn point and the combine building. This area is to safeguard the rebels from crossbow fire, but this also gives the combine a hint where the rebels will be at. The landmark feature for the rebel side are the shields that the rebels can use for protection. Since the rebels will be climbing up a slope, the use of the shields will be very easy. The landmark feature for the combine will be the building as a base.

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Readme
GAM230
Brian Katchmar

	This is another multi player map using the Hammer Editor. The theme of this map is a
desert area with a large building on one end and a fortified position on the other. This is a team
deathmatch map with the Rebels and Combine. The main mission on this map will be for the
rebels to storm the building and enter a room which will ignite the entire building up in flames. 

	A feature for both sides is that the rebels start off on the ground with shield-like structures
guarding them as they move up onto the map. They are also given RPGs to aid them while they
head up to the building. The combine will have crossbows and a heavily fortified building with a
rooftop to fire down crossbows and multiple windows to randomly pop out of and fire their
weapons at the rebels. The weapon to be used for both sides is the AR2 and it's alternate fire.

	A neutral area is this tunnel that connects the rebel spawn point and the combine building.
This area is to safeguard the rebels from crossbow fire, but this also gives the combine a hint
where the rebels will be at. The landmark feature for the rebel side are the shields that the rebels
can use for protection. Since the rebels will be climbing up a slope, the use of the shields will be
very easy. The landmark feature for the combine will be the building as a base.

Read More

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Brian Katchmar


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Registered 9th April 2005

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