Half-Life 2 DM Neon Map

This is the final version of my latest map DM Neon. Set in the distant future this is an urban map set around several floors of an entertain...

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This is the final version of my latest map DM Neon. Set in the distant future this is an urban map set around several floors of an entertainment district. The map encourages both large and short scale intense weapon based deathmatch depending where you are in the map, as well as giving grav gun fans the chance to throw some stuff at each other on street level. Almsot the entire map is accesible including the roof area.

The texture set is 99% custom and there a few custom physics objects (physbox) thrown in as well. Info nodes have been placed so there is a limited bot capability in mods such as GMOD. The map will also (with any luck) be converted to Dystopia in the coming months, seeing as the general themes are so similar (not intentionaly though!!).

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Download 'izzy_dm_neon.zip' (14.83MB)

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23rd October 2005
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DM_Neon final Map for Half-Life Death Match
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Created by Robin "IZaNaGI" Molde
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Build Time: 3-4 Months
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File Size: 57+ MB
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Programs used: Adobe Photoshop 7.0
	       Hammer
	       NotePad
	       Pakrat
	       VTEX
	       Probably More ...
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Comments
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This is the final version of my latest map DM Neon. Set in the distant future this is an urban map set around several floors of an entertainment district. The map encourages both large and short scale intense weapon based deathmatch depending where you are in the map, as well as giving grav gun fans the chance to throw some stuff at each other on street level. Almsot the entire map is accesible including the roof area.

The texture set is 99% custom and there a few custom physics objects (physbox) thrown in as well. Info nodes have been placed so there is a limited bot capability in mods such as GMOD. The map will also (with any luck) be converted to Dystopia in the coming months, seeing as the general themes are so similar (not intentionaly though!!).

The map supports 12 man DM and TDM and is fully BSPZIP'd.

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Changes Since Beta
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Removed unecesery brush detail, added extensive hint brushes adding a few more FPS, moved models to more logical positions, removed unecesery decals, fixed smaller models getting stuck under players, added more info_nodes for better support for GMOD.

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Known Issues
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Known neon texture bug caursing it to be transparent to other brush entities. FPS drop when looking into the middle of the map, this is caursed by the openess of the map and heavy brush detailing.

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Installation
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Unzip the contents of the zip to Valve\Steam\SteamApps\[yourname]\half-life 2 deathmatch\hl2mp\maps\

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Special Thanks
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The people at http://interlopers.net/ thanks for there support and advice during the project.

Everyone who commented on the map at halflife2.net

Everyone who commented on the map at csm2.net

Blink for betaing, strong support for my map, and giving me a shed load of advice near the end of the project.

CodjaX its his mapping techniques that inspired me to create this!

My SEXY little Princess Nikki, her support is invaluable during all of my projects!! 0MG XXX j00 XXX R0XX0R

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Legal
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Valve do NOT support the use of this file in any way
and neither they, nor i will be held responsable for errors it causes!!

I have run extensive tests and i have encountered no problems in using
this file apart from the ones stated above!!!

Robin Molde 2005 (KrispyTheKorn)

Find me @ ...

samurai_design@hotmail.com

http://www.fettclan.tk

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IZaNaGI


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Registered 22nd January 2003

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