Half-Life 2 DM Tube Map

This is an updated version of the map I created for Valve's HL2DM map making contest, namely, dm_tube_dude.

New features:

rideab...

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This is an updated version of the map I created for Valve's HL2DM map making contest, namely, dm_tube_dude.

New features:

rideable train added - thanks to Kamil Konecko (DM_SubwayV1 designer)

for the inspiration for this. I didn't have time to implement a train before the DM contest, so this was the main reason for making v2. I also learnt a lot from Valve's sdk_d1_trainstation_01; and from dm_arrival - thanks to designer Andrew Egelhofer, for this excellent map. includes Valve's new slam weapon, crowbar and stunstick

The ticket hall area now features a surveillance droid texturing/lighting improvements (some areas, e.g. footbridge, had model

textures on the walls, which looked bad.)

the three stations are all now connected by tunnels forming a full circuit

(I didn't want to have the train shuttle back and forth.)

the Combine forces have upgraded security, its no longer possible to enter

the tunnels on foot, you must ride the train. I wasn't happy with the long time it took to walk through the tunnels, they didn't add much gameplay.

some weapon placement changes, making the crossbow and combine rifle less

accessible. a few areas have added retreats

removed odd-looking dust cloud from one of the stations replaced static train

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Download 'dm_tube_v2.zip' (6.12MB)

Readme
dm_tube_v2

A level for Half-Life 2 DeathMatch   19 Feb 2005

by Mike Kennelly

Extract the bsp file into your Half-Life 2 DM maps directory,
Steam\SteamApps\your_email_address_here>\half-life 2 deathmatch\hl2mp\maps

Email: mike.kennelly@dsl.pipex.com
WWW:   http://www.mike.kennelly.dsl.pipex.com/index.htm



This is an updated version of the map I created for Valve's HL2DM map making
contest, namely, dm_tube_dude.

   dm_tube_dude - 10 Jan 2005
   dm_tube_v2   - 19 Feb 2005


New features:

 - rideable train added - thanks to Kamil Konecko (DM_SubwayV1 designer)
   for the inspiration for this. I didn't have time to implement a train before
   the DM contest, so this was the main reason for making v2. I also learnt a
   lot from Valve's sdk_d1_trainstation_01; and from dm_arrival - thanks to
   designer Andrew Egelhofer, for this excellent map.
 
 - includes Valve's new slam weapon, crowbar and stunstick

 - The ticket hall area now features a surveillance droid

 - texturing/lighting improvements (some areas, e.g. footbridge, had model
   textures on the walls, which looked bad.) 

 - the three stations are all now connected by tunnels forming a full circuit
   (I didn't want to have the train shuttle back and forth.)

 - the Combine forces have upgraded security, its no longer possible to enter
   the tunnels on foot, you must ride the train. I wasn't happy with the long
   time it took to walk through the tunnels, they didn't add much gameplay.

 - some weapon placement changes, making the crossbow and combine rifle less
   accessible.
 
 - a few areas have added retreats

 - removed odd-looking dust cloud from one of the stations

 - replaced static train

Read More

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Mike Kennelly


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Registered 28th July 2003

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