Half-Life 2 Dodgeball Alpha 2

Dodgeball is a full game conversion based on the Source Engine. This engine was chosen because of its use of the Havoc physics engine which...

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Dodgeball is a full game conversion based on the Source Engine. This engine was chosen because of its use of the Havoc physics engine which will have a huge impact on the feel of this game. Dodgeball will be a game based on the sport we all love. There will be several different game modes:

Competition mode: Totally realistic competition dodgeball rules. Free For ALL: Deathmatch style with respawning Speed Ball: Faster running and throwing Jail Ball Bowling Ball: Hilarious bowling ball dodgeball.

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Download 'dodgeball_alpha2.zip' (5.15MB)

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Installation Instructions:

1. download
2. unzip
3. place unzipped Dodgeball folder into the "Sourcemods" folder in your Valve/Steamapps Directory.
4. Hit play games (in the steam menu)
5. Double click on dodgeball under 3rd party games.
6. Create a Teamplay server (or join the official Alpha Server). Info can be found at http://www.dodgeball.xsystemmods.com. This is a multiplayer game (but you can test it out alone if youd like).


The gameplay at this point is very simple. Grab a ball and hit fire to throw. The only trick to it is that if you hold down the fire button, it will charge up your throw and give you better velocity and distance. Make sure to pummel as many people as you can for maximum enjoyment.


Game info:

Dodgeball is a full game conversion based on the Source Engine. This engine was chosen because of its use of the Havoc physics engine which will have a huge impact on the feel of this game. Dodgeball will be a game based on the sport we all love. There will be several different game modes:

Competition mode: Totally realistic competition dodgeball rules.
Free For ALL: Deathmatch style with respawning
Speed Ball: Faster running and throwing
Jail Ball
Bowling Ball: Hilarious bowling ball dodgeball.


There will be more than 10 arenas in the final version. Some of these will include:

1. Futuristic arena.

2. Map Similar to the Roman Colliseum.

3. A hockey rink with slippery floors.

4. An Elementary School Playground.

5. A back alley East L.A. setting (already completed!)
 
6. A skyscraper (beta released!)

7. Oil rig (in ocean)


This is a game designed with you in mind. We are creating an amazing innovative gameplay experience and focusing on the specific items that will make this game stand out from the croud.

Dodgeball will be available with up to 16 on 16 matches for pure hilarious adrenaline pumping fun! We are in the process of taking full use of the Havoc physics engine to add to the gameplay experience.

One of the most important things about Dodgeball is the competition. We will be hosting and facilitating competitions and currently have a forum up at http://www.dodgeball.xsystemmods.com where teams (clans) can begin to recruit.

The Dodgeball team has already been assembled and has begun work on the project.


Credits:

Cory -XSM- Davis is our level and gameplay designer. He currently resides in Phoenix, AZ. His hobbies include guitar, surfing, politics, Hispanic culture, and of course game level design. He enjoys Punk, Ska, and Classic Rock music.

Ken Mayfield (steyrboy) is our 3D modeler, animator, and one of two programmers. He's from Eagle, NE and currently resides in Phoenix, AZ. He enjoys cars, music, games, partying, and good movies.

Jacob Schmude (blinkman) is our second programmer. He currently resides in Tempe, AZ. His hobbies include computers, sci-fi and action books/movies, politics, and playing X-Box. He enjoys listening to Punk, Ska, Classic Rock, and some Heavy Metal.
Contact Info

Cory -XSM- Davis:
AIM: xmodslive
E-mail: xsystemmods@gmail.com

Ken Mayfield (steyrboy):
AIM: steyrboy
E-mail: steyrboy@gmail.com

Jacob Schmude (blinkman):
AIM: schmudej85
E-mail: j.schmude@gmail.com


-XSM-

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Dodgeball Team


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Registered 19th July 2005

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