We've just released update 3 for the Dystopia Demo, it's a server update only at this stage. Includes binaries for windows and linux servers
The changelog is: FIXED: Random crash when spawing FIXED: Player not being spawned FIXED: Melee weapons not hitting jacked in enemy decker at 0 range FIXED: Headshots on deckers FIXED: MK808 can be fired when ledge grabbing FIXED: Cyberspace movement speed exploit FIXED: Cyber weapon randomly giving out points FIXED: Security on map and round restart ADDED: support for Punks Attacking objective maps
Dystopia is a total conversion for Half Life 2 currently under development by Team Dystopia. We are a collection of dedicated and talented gamers who are creating an action packed multiplayer game. Drawing on the themes and concepts of the Cyberpunk genre and implementing ideas born out of years of gaming experience with a diligently designed gameplay system, we hope to produce the next step in online multiplayer gaming. Dystopia places the player into tense combat situations in a high tech world spanned by computer networks. As either Punks or Corp Mercenaries the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace. Cyberspace is a three dimensional representation of the world's network. Inside cyberspace players will launch programs to hack into systems linked to the physical world, fight off enemy hackers or defend critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two. Whether the player is a heavily augmented combat mercenary armed to the teeth with the latest in firepower, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node; they'll be immersed in an action packed battle. Only through skillful use of the high tech arsenal we're making available and intelligent team play will players truly jack-in and kick ass.
There are no comments yet. Be the first!