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Empires v2.0 Beta Server Files work with both Linux and Windows. You will have to wait a little while longer to actually play Empires v2.0 Beta for the client files are due for release on the 30th of November 2007. Soon you will once again be able to go head on in a all out war.
Empires is a revolutionary mod currently in development for Half-Life 2. It'll be combining the genres of first-person shooter and real-time strategy. Two key players will be present in each game, one player per team will be the commander, playing the game from a top down perspective with the ability to construct bases and give orders to his team, and all remaining players will be soldiers, playing the game from a first person perspective either on foot or in an aircraft or vehicle. The commander can choose to control his team with an iron fist, restrict his team's purchasing ability for buying upgrades and vehicles, and punish anyone who disobeys, or he can be completely nonchalant and allow his team to do what they like with no fear of reprimand. Ultimately, it is up to the commander to determine his team's strategy which will inevitably determine whether his team is victorious. There will be many forms of help when taking on the seemingly monumental task of being the commander. In-game help and NPC characters will offer advice and keep the commander aware of events on the battlefield. As a normal player, it is up to you to follow your commander's orders and do the grunt work of piloting tanks and bombers in order to destroy the enemy team. If, however, the commander is not acting in the team's best interest, he can be voted out just as easily as he was voted into the position in the first place. It is wise to follow the commander and perform tasks that furthers your team's mission, or you might be the one receiving punishment in the form of guard duty. As the game progresses, upgrades will be available in many forms to players. Normal players can be promoted in rank and given command of a squad of infantry (consisting of either human players or bots or a combination of both), given custom abilities such as the scout's ability to hide almost completely from enemy sight, and given upgraded attributes such as improved weapon handling. Upgrades will also become available to vehicles and aircraft in the form of improved weapons, ammo, armor, and engines. Maps will consist of large roaming areas like those common in Battlefield 1942 with plenty of room for aircraft to maneuver and smaller maps which mainly focus on infantry combat. Maps can either be played individually or strung together in the form of a campaign which will progress the storyline and culminate in a sweeter victory or even more bitter defeat.
New Models, Animations, and Sounds - Many new world models and animations including projectile explosions, building sparks, weapon models, and tank deaths - Completely new set of ingame sounds - Updated graphic user interface - All new first-person weapon models: Northern Faction Mines, Northern Faction Engineer Repair Tool, Imperial Assault Rifle, Imperial Heavy Rifle, Imperial Sniper Rifle - Many weapons now have ironsights: Northern Faction Assault Rifle, Imperial Assault Rifle - Loading screens appear while new maps are loading and display helpful gameplay tips - New kill/death icons Changes to Gameplay - Scouts can now sabotage buildings to disarm or damage enemy infrastructure - All classes can now go prone - Vehicles can run over infantry - Major rebalancing of infantry and vehicle weapons - Riflemen and Scouts can now use sticky grenades to destroy vehicles - Rebalance of vehicle weight restrictions to force armor vs. weaponry choice - Repair stations can now be used to rearm a vehicle that has outdated weaponry - Improved vehicle handling (including 2nd seat passenger no longer rotating with vehicle turret) New & Updated Maps - Maps have been rendered with HDR - Four all new maps: Cyclopean, Glycen City, Streets Of Fire, and Urban Chaos - Updated versions of Canyon, Crossroads, District, Duststorm, Escort, Isle, Money, Mvalley, and Slaughtered Retailored Squad System - A commander is now voted in at the beginning of the match using the new commander voting feature - All new squad interface to make it easier to join or leave a squad - Squad leaders emit an aura of special class-dependent skills - Squads accumulate points for special squad skills that the squad leader can use Game Code Improvements - New network code to tremendously reduce lag and allow for bigger games - SourceTV support - Many new server variables to give server administrators more Empires-specific control of games - Improved spectator interface - Ingame chat is colorcoded to differentiate between Northern Faction, Brenodi Empire, Commander, and Spectator - When a round ends all client camera views are brought to the reason for the round ending using the CV DeathCam - The user scoreboard now has a scrollbar and ability to mute annoying players Risk-style League Gameplay - Concurrent with the release of Empires Mod 2.0, the Empires League will begin its first season - Clans will compete for territory on a gameboard map Full change log is way to big to put up here go to http://wiki.empiresmod.com/index.php?title=Change_Log for the full change log.
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