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Half-Life 2: FakeFactory's Cinematic Mod V3.0

ff_cm3.rar

Description

Here's v3 of FakeFactory's Cinematic Mod with some nice enhancements! The new Alyx models are using a significant higher poly-amount (up to 39000 polys, Valve's original uses 7500). Therefore, you should own a fast graphics card. Don't use this modification with outdated DirectX8 hardware – in this case you WILL see serious stutter.

You need at least 1600 x 1200 In game resolution and the highest quality settings, or the engine will use the first or second mipmap-level for the hires textures, resulting in a much much much lower quality - in this case the hires textures are looking worse than the originaln lores-textures.

For a reference in picture-quality check the included reference-screenshots folder; it contain some unaltered ingame-shots, taken with 1920 x 1200 on ATI X1900.

Enhancements since Version 2.32:

- Uses Base Source Engine 2 - Some textures redone - Alyx Highres Models with EP1 Face-Mech (Alyx Construction Kit Pre-Alpha-Release included) - Some bugfixed maps for using with SourceEngine 2 - PHONG/RIM Shaders - Partially redone soundtrack and soundtrack-scripts - Some minor tweaks

For those who don't know, you must start a new chapter. Do not load a previous saved game. Check out the readme below for more info.

Be sure to grab the FakeFactory Cinematic Mod Update To V3.02 as well! :)

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README

README:
---------------------------------------------------

FAKEFACTORY CINEMATIC MOD V3 final
Complete Non-Override version
Patchlevel: 3.01


Warning: Really lousy english follows...


CONTENT
-------
1. Enhancements since Version 2.32
2. Installation
3. AARGH - What have you done to Alyx?
4. Alyx Contruction Kit (not even a Pre-Release...)
5. TECHNICAL


-------------------------------------------
YOU MUST START A NEW GAME OR A NEW CHAPTER.
DON'T USE A SAVED GAME!

SEE SECTION "TECHNICAL" FOR FURTHER INFO
-------------------------------------------


1. Enhancements since Version 2.32:
-------------------------------------------

- Uses Base Source Engine 2
- Some textures redone
- Alyx Highres Models with EP1 Face-Mech
   (Alyx Construction Kit Pre-Alpha-Release included)
- Some bugfixed maps for using with SourceEngine 2
- PHONG/RIM Shaders
- Partially redone soundtrack and soundtrack-scripts
- Some minor tweaks


The new  Alyx models  are using  a significant  higher poly-amount  (up to 39000 polys, Valve's  original uses  7500). Therefore  you should  own a fast graphics card. Don't use this modification with outdated DirectX8 hardware – in this case you WILL see serious stutter.

YOU  NEED   AT  LEAST   1600 x   1200  INGAME   RESOLUTION  and HIGHEST
QUALITY SETTINGS, or  the  engine will use  the first or   second mipmap-level for  the hires textures, resulting in a much  much much lower quality - in  this case the hires textures are looking worse than the original lores-textures.

For a  reference in  picture-quality check  the included reference-screenshots folder; it contain some  unaltered ingame-shots, taken with  1920 x 1200 on  ATI X1900.

2. Installation:
-------------------------------------------
Copy the complete folders

"FAKEFACTORY_Cinematic" AND "FAKEFACTORY_Cinematic_German" (german users
with german audio only)

FROM THIS ARCHIVE to

<PATH TO YOUR STEAM-INSTALLATION/SteamApps/<YOUR USERNAME/SourceMods/

(keeping the directory structure)

Windows will warn you about overwriting directories. This is okay; only new files are copied.




3. AARGH - What have you done to Alyx?
-------------------------------------------

I can smell the upcoming flaming mails... Alyx in a towel, half-naked? Alyx with some futuristic Suit, that makes her look like a robot? Alyx without our beloved Valve-Style Leatherjacket?

Are you crazy?

Yes, i am. But calm down. The chosen mixture of models are a personal taste.
(I have a really strange taste sometime)

You can use the Alyx Construction Kit (read below)  to recover your kind of prefered style or the original valve models. The Highres-Models are still some kind  of experimental addition.

Some of you will  like them, some of you will  hate them. Future versions of CM3 will come with a wider range of variations. I would  love to give  you 100+  models at  this time,  but unfortunately  I’m a simple human being with some limits and a life beside my modding job. I needed time to learn the   basics  of  modelling, and  now  i  will need  more  time  to create more variations.

4. Alyx Construction Kit (not even a Pre-Release...)
-------------------------------------------

The ACK is  a  Pre-Pre-Release, far  from finished,  but  i decided to include it.  It contains some  alternative  models   for  the  several  stages in  the game. The five possible model-stages are:

Aly1: Intro and Kleiners Lab
Aly2: Eli-Lab (Blackmesa East)
Aly3: Novaprospect
Aly4: C17 Plaza Interim
Aly5: Citadel, Breens Office

In the ACK you will find for each of this possible models some variations.  Copy the included Aly... files in the  ACK subdirectories to the "models" directory in the Mods folder (where  all the Alyx, Aly... models resists).

Each   subdirectory   contains   a  "CM3   Default" marked   directory and   a "Valve Style" directory, in case you  want the default models or the Valve-look after messing with the model files.

Again: The ACKJ isn't finished.  The final version will contain  more variations and a small exe for aiding in swapping the models.


5. TECHNICAL:
-------------------------------------------

As of this version the Cinematic Mod will use Base Source Engine 2.

This  leads to numerous advantages,  like higher possible global polycount  (for more Highpoly models in future  versions) or faster overall-performance. But the new engine has some minor disadvantages:

1. First of all  you have to start  a new game or  new chapter, because
the  BSP
-Files (Maps) are different.

2. The new engine isn't fully backward compatible with HL2's original content. I had to  remove two  Razortrains  from  two maps  for compatibility  with the new engine. (It doesn't affect gameplay). The trains would cause the engine to  kick in some  kind of  super-stutterbug with   final crash,  so i  had to erase this two suckers.

3.  The  Base  Source  Engine  2  cannot  access non-shared  CFG's, like  HL2's foreign language  CFG  files. Therefore the  audio-language is always english, only the  onscreen-language   is  correctly translated.   Most of  you are using english audio anyway, but all other users can  fix this  for themself: Extract the content of  "Half-Life 2_xxx.cfg" (xxx    = german or   French etc..) with CFGScape (included)   and   copy    the extracted  content to  the mods
 language folder.

Example:

Extract the "sound" folder from "Half-Life  2_german.cfg"

Copy the "sound" folder and all enclosed files to
<PATH TO YOUR
STEAM-INSTALLATION/SteamApps/<YOURUSERNAME/SourceMods/FAKEFACTORY_Cinematic_German


Legal notice:
-------------------------------------------
All  soundfiles are  from   free  soundtrack-teasers, re-arranged  and remixed. If you encounter a copyrighted song, please contact me for removing the file. The new   models are   inspired by   the uzilite  Poser-Models andconstructed after screenshots found in the DAZ3D library and cgsociety.org gallery.

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