On 7th November, 2005. Garry's mod v9.0.3 has been released, while on 6 November v9.0.2 was released. But garry said that v9.0.2 was very awful.
Ok, finally. Jesus yesterday’s update was awful. It’s all patched now and I’ve added a few cool things to stop you all bitching at me.
Due v9.0.2 has not been added on HL2files.com, the change log of v9.0.3 & v9.0.2 will be listed below:
Version 9.0.3 - 7th November 2005 [ADD] gm_hideandseek by Greg Hughes aka "fayte" and "MrSteak63" [ADD] Added "cfg/lua.txt" to configure Lua [FIX] Crash when NPC shoots Jeep [FIX] Crash when anything happens [FIX] Crash when hiding GUI text [FIX] MrSteak's AWFUL scripting in gm_longsight [FIX] Misc single player crashes [LUA] Fixed GModQuad_Hide [LUA] SWEPs with missing scripts no longer spawn
Version 9.0.2 - 6th November 2005 [FIX] Easy Weld crash [FIX] Easy Axis crash [FIX] Server hosting crash bug [FIX] NPC Spawning is always allowed in single player [FIX] Unable to load from the main menu bug [FIX] Corrupt save bug after using duplicator [FIX] Statued ragdolls are a bit more stable [FIX] Lua memory leak ADD] gm_freeze gamemode by Jon Sully aka "Jonny" [FIX] Updated fortwar map (g33k) [FIX] Added new weapons to fortwars (g33k) [FIX] Added buy system to fortwars (g33k) [FIX] Disabled auto switch in all build gamemodes (g33k)[LUA] Removed io/os library [LUA] Added loadlib library [LUA] _EntSetParent( , ) [LUA] _EntGetParent( ) [LUA] _IsDedicatedServer( ) [LUA] GmodRect/GModText indexes can now be over 128 (~32000 max) [LUA] GmodRect/GModText doesn't draw when followed ent isn't in PVS [LUA] _GModQuad_Start( ) [LUA] _GModQuad_SetVector( , ) [LUA] _GModQuad_Hide( , , , ) [LUA] _GModQuad_HideAll( ) [LUA] _GModQuad_SetTimings( , , , ) [LUA] _GModQuad_Send( , ) [LUA] _GModQuad_SendAnimate( , , , ) [LUA] _EntGetName( ) [LUA] _EntSetName( , ) [LUA] eventPlayerUseEntity( playerid, entity ) [LUA] Added lifetype class defs to defines.lua [LUA] _SetDefaultRelationship( , , ) [LUA] _TraceSetCollisionGroup( ) [LUA] Added masks to defines.lua [LUA] _TraceSetMask( ) [LUA] _file.Exists( ) [LUA] _file.Read( ) [LUA] _file.Write( , ) [LUA] _file.CreateDir( ) [LUA] _file.Find( ) [LUA] _file.Delete( ) [LUA] _file.Rename( , ) [LUA] Error messages are now actually useful [LUA] _TraceAttack( , , , ) [LUA] 8, 9 and 0 can be used with PlayerOption now (assuming default cam binds) [LUA] _EntSetMaxHealth( , ) [LUA] _EntGetMaxHealth( ).
Garry's Mod is a Half-Life 2 Modification. If you're new to Garry's Mod and you're looking for information on how to use the different tools take a look at the links on the right. Garry's mod adds lots of new features and abilities to Half-Life 2, to read about the possibilities please see what can you do with Garry's Mod? There's a list of the latest changes made to Garry's Mod on the Newest Version Features page. If you're interested in finding out more about how Garry's Mod was started you can read the History of Garry's Mod.
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