Half-Life 2: Garry's Mod Dedicated Server

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Dedicated server files for Garry's Mod. Bear in mind is that this version is incompatible with older versions. People using older versions won’t be able to join your server and you won’t be able to join theirs.

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Download 'srv_gmod9_0_4.zip' (36.37MB)

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#  [ADD] Spawn menu now grows with a higher screen res
# [ADD] Cleaned up spawn menu
# [ADD] Changed weapon select menu to fit more weapons (use gm_wepselmode to switch back)
# [ADD] SWEP spawn menu
# [ADD] CS Weapons
# [ADD] NPC Kill notifications
# [FIX] Spawn menu crash
# [FIX] Single player bug with turrets
# [FIX] Melonracer bugs
# [FIX] Weapon pickup switch bug
# [FIX] Text, rects and wquads showing in the next level
# [FIX] Fortwars - Fixed buying weapons as spectator
# [FIX] Fortwars - Money resets after game end
# [FIX] HideAndSeek - Team names fixed
# [FIX] HideAndSeek - Tweaked scoring
# [FIX] HideAndSeek - Added help screen
# [FIX] HideAndSeek - Hiders get melon and baby guns
# [FIX] Chat style messages now show in single player
# [FIX] Scope graphics are now drawn behind kills/chat
# [LUA] _util.PlayerByName( name )
# [LUA] _util.PlayerByUserId( userid )
# [LUA] _util.EntsInBox( min, max )
# [LUA] _util.DropToFloor( ent )
# [LUA] _util.ScreenShake( pos, amp, frequency, duration, radius )
# [LUA] _util.PointAtEntity( ent, ent )
# [LUA] _npc.ExitScriptedSequence( ent )
# [LUA] _npc.SetSchedule( ent, sched )
# [LUA] _npc.SetLastPosition( ent, vector )
# [LUA] _npc.AddRelationship( ent, ent, disposition, priority )
# [LUA] Changed Phys functions to use _phys. table (see lua/includes/backcompat.lua)
# [LUA] _phys.ApplyForceOffset( ent, force, worldpos )
# [LUA] _phys.ApplyTorqueCenter( ent, vec )
# [LUA] _player.ShowPanel( player, name, show )
# [LUA] _player.SetContextMenu( player, name )
# [LUA] GetPlayerDamageScale( hitgroup ) - see defines.lua
# [LUA] _player.GetFlashlight( player )
# [LUA] _player.SetFlashlight( player, bool )
# [LUA] _player.LastHitGroup( player )
# [LUA] Returned tables now start from 1 instead of 0 as is the Lua tradition
# [LUA] _player.ShouldDropWeapon( player, bool )
# [LUA] SWEP - getTracerFreqPrimary()
# [LUA] SWEP - getTracerFreqSecondary()
# [LUA] _swep.GetClipAmmo( id, clip )
# [LUA] _swep.SetClipAmmo( id, clip, amount )
# [LUA] SWEP - onPickup( player )
# [LUA] SWEP - onDrop( player )
# [LUA] SWEP - onRemove()
# [LUA] SWEP - getDeathIcon()
# [LUA] _gameevent.Start( name )
# [LUA] _gameevent.SetString( name, value )
# [LUA] _gameevent.SetInt( name, value )
# [LUA] _gameevent.Fire()
# [LUA] _spawnmenu.AddItem( player, category, name, command )
# [LUA] _spawnmenu.RemoveCategory( player, category )
# [LUA] _spawnmenu.RemoveAll( player )
# [LUA] _spawnmenu.SetCategory( player, category )
# [LUA] eventPlayerInitialSpawn( playerid ) - called just before player's first ever spawn on the server
# [LUA] Fixed _file.Read corrupt data
# [LUA] _PlayerGetActiveWeapon( player )
# [LUA] _swep.GetDeathIcon( weapon )

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garry


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Garry's Mod is a sandbox mod for the Source Engine. Unlike normal games there aren't any predefined aims or goals. Players are given tools and are left to entertain themselves.

The pla...


Registered 27th December 2004

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