Half-Life 2 Garry's Mod Robot Wars Map

It's fairly simple, two people create robots and then battle it out in the arena, if nobody has been destroyed (so they are unable to move...

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It's fairly simple, two people create robots and then battle it out in the arena, if nobody has been destroyed (so they are unable to move around significantly) or pushed over the edge/into the pit/flipped out of the arena, then the judge decides the winner.

Judge Powers The judge also has a large amount of say over the following things:

Robot size (I suggest that the judge spawns an object for the creators to base their robot size on. Maximum Thruster Power Maximum Number of Thrusters (Optional) Weld Strength Resetting Traps Starting and stopping of rounds, this is controlled by two lights on the judge’s tower that can be switched from one colour to the other which signals rounds. It is also suggested that the judge tell the players how long the round is going to last, and then keep a close eye on the time. When the round is over he can press a button in the booth that emits a suitable noise. Adding of additional traps and features to the game play (The spinning disc for example) Winner of the round Opening of blast door which leads building area to arena. More to be added in the future.

Now, the judge chooses who wins the fights, and then takes the place of the winner and fights the loser, the winner becomes the judge. However you could just do a simple rotation of each player as the judge. You most likely won't want to lose your robot if you lose a fight, so remove ALL THRUSTERS FROM IT and leave it somewhere in the build area, this is to reduce lag caused by thrusters.

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Download 'gm_robotwars.zip' (2.52MB)

Readme
===============================================
===============Robot Wars v1===================
===============================================
By Hellbound (DecompressionPeriod) and Firerain
===============================================

The Robot Wars map is finally finished. Before you play the map you should read the following stuff. The map is initially quite dark but before you start moaning about it go inside the control rooms where you obviously control your robot where it is not dark.

==========
The Rules
==========

Recommended player per server limit: 3
Player roles: 1 Judge, 2 Robot Creators and drivers.

It's fairly simple, two people create robots and then battle it out in the arena, if nobody has been destroyed (so they are unable to move around significantly) or pushed over the edge/into the pit/flipped out of the arena, then the judge decides the winner. 

==========
Judge Powers
==========
The judge also has a large amount of say over the following things:
*Robot size (I suggest that the judge spawns an object for the creators to base their robot size on.
*Maximum Thruster Power
*Maximum Number of Thrusters
*(Optional) Weld Strength
* Resetting Traps
*Starting and stopping of rounds, this is controlled by two lights on the judge’s tower that can be switched from one colour to the other which signals rounds. It is also suggested that the judge tell the players how long the round is going to last, and then keep a close eye on the time. When the round is over he can press a button in the booth that emits a suitable noise.
* Adding of additional traps and features to the game play (The spinning disc for example)
*Winner of the round
*Opening of blast door which leads building area to arena.
*More to be added in the future.

Now, the judge chooses who wins the fights, and then takes the place of the winner and fights the loser, the winner becomes the judge. However you could just do a simple rotation of each player as the judge. You most likely won't want to lose your robot if you lose a fight, so remove ALL THRUSTERS FROM IT and leave it somewhere in the build area, this is to reduce lag caused by thrusters.


Check the Garry's Mod forums for a download of the map.

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