Half-Life 2 Garry's Mod V7.0

So you've played Half-Life 2... and you loved it. Now you want to mess around with the physics. This is what my mod is for. I wanted to mess...

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So you've played Half-Life 2... and you loved it. Now you want to mess around with the physics. This is what my mod is for. I wanted to mess around with the physics too and that's why I made this mod. You could say that I made this mod just to mess around with the physics - but then released it to the public. PHYSICS.

Changes Version v7 - 12 February 2005

* Added new Easy Weld mode * Added new Easy Ballsocket mode * Added slider constraint * Fixed garry_makeragdoll crash * Added flashlight lamps * Restored old flashlight * Added garry_sv_max_lamps to limit the number of lamps (in MP) * Added garry_sv_max_explosions to limit the number of TNT (in MP) * Added garry_sv_max_duplicates to limit the number of duplicated entities (in MP) * Added duplicator gun * Added Timed explosions (for cannons etc..) * Spawned objects now spawn flat on the ground (if player is facing ground) * changed physgun beam to GREEN!!!! * Completely fixed physgun spazzing problems * Fixed physgun rotation not rotating 360 degrees * Added static camera (Default Key 9 to view) * Added Prop camera (Default Key 0 to view) * Added colour mode changer to Multigun * Added rendermode changer to Multigun * Added renderfx changer to Multigun * Added magnetize mode to Multigun * Made magnets not only stick to metal objects * Disabled collisions and gravity on numpad thrusters * Added textbox to define numpad thruster power multiplier. * noclip is no longer considered a cheat * You can now only setmodel to human models if cheats are disabled * Added autocomplete for setmodel * You can now define two entities to not collide with each other

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So you've played Half-Life 2... and you loved it. Now you want to mess around with the physics. This is what my mod is for. I wanted to mess around with the physics too and that's why I made this mod. You could say that I made this mod just to mess around with the physics - but then released it to the public. PHYSICS.

So, what do you want to do? Do you want to..

    * .. position ragdolls so they look like they've had a baby?
    * .. string a combine soldier up and fire dead babies at him?
    * .. tie stuff to scanners and manhacks then watch them fly off?
    * .. fire a load of melons at a wall?
    * .. conserve fuel?
    * .. make little motorized cars?
    * .. make little jet cars?
    * .. play with depth of field blur?
    * .. homebrew a car crash?
    * .. spawn items from a menu?
    * .. attach balloons to stuff?
    * .. make controllable rocket cars?
    * .. recreate the car crashes you saw as a kid?
    * .. add weird effects?
    * .. pose and position faces? 

Features

    * Ragdoll Poser (First for a mod ever?)
    * Face poser - adjust the faces of ragdolls and NPC's (First for a mod ever?)
    * Spawn almost any item from Half-Life 2 using a menu
    * Hacked in Depth of Field
    * Rope objects and people together
    * Weld objects and people together
    * Pulley objects and people together
    * Axis objects together
    * Ball-Socket objects and people together
    * Add motorized wheels and control their speed
    * Draw on the walls with the paint gun
    * Balloon gun - they all float down here!
    * Add gas cannisters and switch them on and off
    * Place a camera and watch it on your HUD
    * Shoot 100's of props out of your RPG
    * Attach manhacks and scanners to objects and corpses
    * Create timed explosions
    * Change the colours of objects/sprites/NPCs
    * Create magnets 

Changes
Version v7 - 12 February 2005

    * Added new Easy Weld mode
    * Added new Easy Ballsocket mode
    * Added slider constraint
    * Fixed garry_makeragdoll crash
    * Added flashlight lamps
    * Restored old flashlight
    * Added garry_sv_max_lamps to limit the number of lamps (in MP)
    * Added garry_sv_max_explosions to limit the number of TNT (in MP)
    * Added garry_sv_max_duplicates to limit the number of duplicated entities (in MP)
    * Added duplicator gun
    * Added Timed explosions (for cannons etc..)
    * Spawned objects now spawn flat on the ground (if player is facing ground)
    * changed physgun beam to GREEN!!!!
    * Completely fixed physgun spazzing problems
    * Fixed physgun rotation not rotating 360 degrees
    * Added static camera (Default Key 9 to view)
    * Added Prop camera (Default Key 0 to view)
    * Added colour mode changer to Multigun
    * Added rendermode changer to Multigun
    * Added renderfx changer to Multigun
    * Added magnetize mode to Multigun
    * Made magnets not only stick to metal objects
    * Disabled collisions and gravity on numpad thrusters
    * Added textbox to define numpad thruster power multiplier.
    * noclip is no longer considered a cheat
    * You can now only setmodel to human models if cheats are disabled
    * Added autocomplete for setmodel
    * You can now define two entities to not collide with each other 

Contact / Help
The best way to get help is to post on our Forums.
We also have a chatroom called #gmod on irc.gamesurge.net.
You can also contact me on garrysmod@garry.tv

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garry


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Garry's Mod is a sandbox mod for the Source Engine. Unlike normal games there aren't any predefined aims or goals. Players are given tools and are left to entertain themselves.

The pla...


Registered 27th December 2004

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