Occupation is a First Person Shooter that uses realistic bullet and damage modeling in addition to a new reinforcing game play system to create a simulated combat experience like no other. No more hurry up and die, no more war of attrition. Instead of rooting for your last teammate to die you hope they hold out a little while longer so you can re-enter the theatre and give them some much needed fire support. The game uses the HL2 models and weapons to provide a combat experience unlike any you have ever played. In Occupation everything is designed for realism from the weapons the player carries, to the bullets that are discharged from those weapons, to the objects those bullets impact and damage. Even reentering the theatre uses a realistic deployment system to achieve a plausible and sustainable combat scenario.
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