Pong as you all know was a simple video game based on ping pong.
Then many years later when video games had got a lot better graphically, a team of modders took the idea of Pong and put it in to the Quake universe. Instead of two paddles, there was two teams with the ingenious addition of weapons. The idea was still the same, get the ball into the "goal" but now you could hit the Ball with weapons. The bigger the gun, the ferther and faster the ball traveled. It was fun.
But things change and in less years than it took to get from the original Pong to Quake graphics, games have changed graphically again, to what they are now.
So here at PongSource we have decided to make our own version of Pong for the Half-life 2 universe. It has Guns, It has Goals, but most of all we think ITS FUN!!! PongSource has a new play mode as a server-side option. Weapon Damage can now be turned off, so that players can concentrate on the ball and scoring, rather than getting shot on the way.
We call this No Weapon Damage mode because we can't think of anything better, and if the server hosts play nicely servers should have (NWD) in their hostname to prevent confusion between the two server types.
PongSource v0.9 is released now, and has the following changes:
>Ability to pull the ball with the gravgun. Changes things a LOT. >One new map - ps_junkyard_b1 >Updated code to the latest SDK. Reduces lag and other stuff. >More serverside options, to help customise your server >Updated scoring information - more useful.
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