Always listening to the community wishing more objective maps, I decided to release a double pack. That means 2 slightly different versions of "Revolters" with different objectives for each, different atmospheres and different soundtracks! On top of that, this new release features changes requested by YOU, dear players and admins!
Let's check this out:
The Objectives: Revolters version A (rainy sunrise): -Combine objectives: 1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area. 2- Blowup the Rebel weapons truck hidden behind the Rebel HQ. 3- Defend your base
-Rebels objectives: 1- Destroy the Combine generators. 2- Defend your truck
Revolters version B (cloudy afternoon): -Combine objectives: 1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area. 2- Destroy the Control Room inside the HQ to destroy the whole base. 3- Keep an eye on Alyx at your base.
-Rebels objectives: 1- Bring back Alyx, held captive in the Combine base. Teleport her to Kleiner's lab. 2- Defend your base.
CHANGELOG v.1.2: -Objectives status on-screen!!! -Turrets are now awakened by Combines ONLY! But beware if you're standing between a turret and a Combine! :) -100% Linux servers compatible! -Front doors now blockable and easier to use! -New spawn method reducing telefrags. -New map names! -Optimized for smoother visuals and networking!
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