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SMOD Tactical is a modification of SMOD(Super Mod) for Half-Life2. This mod is meant for people who enjoy "realistic" military games like "Rainbow 6", "Operation Flash point", "Red Orchestra", "Infiltration, etc.
Check out the changelog below and do note this is a non-polished beta so if you come across any bugs or issues let the team know on the forums.
Patch Notes New Maps - Start up map for configuring SMOD: Tactical - Shooting Range Visual & Special Effects - Depth of Feild (DX9) - Motion Blur (DX9) - Vertex Blur (DX9) - Laser Sights - Real Reflex Sights - 3rd Person - Adjustable Special Effects - Adjustable Blood & Gore (Realistic, Action Movie, Horror Movie) - Recharging HP System (simular to Call of Duty, Halo, or Metal of Honor) - Wound Effects (Being hurt is disorienting) New Weapons & Changes - UMP with EoTech - Fecalator (Desert Eagle, "Hard Boiled" weapon) - Kimber SWAT has a laser sight, ALT-FIRE to activate - FN 57 has a laser sight, ALT-FIRE to activate - Ammo specific to each weapons, with models by Veteran_Gamer - AWM with "RT CAM" scope like in "Insurgency" - More devastating C4 - More Realistic kick for all weapons Sounds - Realistic weapon sounds for some weapons, by Shakken Player and NPC Changes - New "PMC" Player model by Tokotoko - New "Guard" model by Red Katana - New Father Grigori model by Tokotoko - New Barney model by Tokotoko - New Rogue Sealteam modesl by Red Katana - Zombie 2 Skins by Mosquito Bad Guy Changes - Variable Difficulty - Enemies throw realistic frag Grenades - Better Ragdolls - Sometimes badguys will shoot when they die. Dropped features and weapons - AR with Scope Dropped - PDW Dropped - G36 Dropped - Ironsight Blur replaced with DoF Extra Features - This and that (patch note inspired by Velyse)
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