SMOD: Zenith is a mod built on the often-confusing SMOD. The intention is to release an extremely user-friendly, well organized and documented version of the mod for English-speaking players. Taking inspiration from other SMOD mods such as SMOD:Tactical and CSS SCI FI, this mod's initial release includes a considerable number of custom weapons, and will ultimately include a number of custom scenarios based on both existing and completely original maps.
// Introduction // SMOD: Zenith is a modification of Super Mod by The Author (http://accept.hopto.org/smod/). The plan is to make the mod more accessible to english players, and provide a balanced setting for new features and LUA gamemodes/custom maps. NOTE: YOU NEED TO HAVE THE FOLLOWING SOURCE ENGINE GAMES INSTALLED AND RUN AT LEAST ONCE TO RUN SMOD:Z PROPERLY: -> Half-Life 2 -> Half-Life 2 Deathmatch -> Half-Life 2 Lost Coast -> Counter-Strike Source IF YOU DO NOT HAVE THESE GAMES INSTALLED OR DO NOT OWN THEM, YOU CANNOT PLAY THIS MOD. // Current Features // -> Includes and runs on SMOD v40 -> Runs modified SMOD configs which include the following features as default: -> Call-of-Duty style health system (no health displayed, regenerate out of combat) -> Bind Keys in options for many common SMOD commands -> Bullets can penetrate objects -> "Red Orchestra" Style aiming system - the crosshair moves around the screen -> Dynamic Crosshair -> Bullet Time mode (default in SMOD:Z is "Adrenal Style", can be changed) -> Third Person Camera -> Super Jump -> Increased Particle Effects, Artificial Bloom, Screen Blur, and many more additional screen effects -> Increased Gore (default is high gore, levels can be changed to None, Default, High and Extreme) -> Some combine use energy shields for protection -> "Mighty Boot" style kick command -> Lean left/right -> Night-vision with variable amplification -> 29 Custom weapons, based on Counter-Strike Source custom models, including -> 6 Pistol weapons -> 2 Shotguns -> 5 Sub-machineguns -> 6 Assault Rifles, one with an underslung grenade launcher -> 4 Sniper Rifles -> 1 Heavy-machinegun -> Remote-detonated C4 Explosive -> Knife -> Fists -> Frag Grenade -> Custom replacement scripts to insert these new weapons into the HL2 campaign, and supports all standard HL2 custom maps -> Toggleable Weapon Limits in place to restrict carrying them all at once // Known Bugs // - Most noticeable one: You will see enemies with guns sticking out of their guts. This is due to the world models I've used being built on CS:S bones instead of HL2 ones. This will be fixed in a future release. For now it's good for a chuckle and not really noticeable at range. // Credits // -> Most, if not all of the custom weapons are simple Counter-Strike Source weapon model replacements, with some work done to make them work in SMOD. -> I plan in a future release to have a rolling credits list in game, but for now there is an individual credits file for each custom model used. These files can be found in your SourceMods\smod\credits folder. -> If you believe I have improperly credited someone, or have left out someone's well-deserved credit, or don't want your model included in this mod, please contact me on my ModDB profile, or send me an email at email@example.com
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