Half-Life 2: SMOD Zenith V1 SP Mod

SMOD: Zenith is a mod built on the often-confusing SMOD. The intention is to release an extremely user-friendly, well organized and document...

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SMOD: Zenith is a mod built on the often-confusing SMOD. The intention is to release an extremely user-friendly, well organized and documented version of the mod for English-speaking players. Taking inspiration from other SMOD mods such as SMOD:Tactical and CSS SCI FI, this mod's initial release includes a considerable number of custom weapons, and will ultimately include a number of custom scenarios based on both existing and completely original maps.

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Readme
// Introduction //
SMOD: Zenith is a modification of Super Mod by The Author (http://accept.hopto.org/smod/). 
The plan is to make the mod more accessible to english players, and provide a balanced setting for new features and LUA gamemodes/custom maps.
NOTE: YOU NEED TO HAVE THE FOLLOWING SOURCE ENGINE GAMES INSTALLED AND RUN AT LEAST ONCE TO RUN SMOD:Z PROPERLY:
-> Half-Life 2
-> Half-Life 2 Deathmatch
-> Half-Life 2 Lost Coast
-> Counter-Strike Source
IF YOU DO NOT HAVE THESE GAMES INSTALLED OR DO NOT OWN THEM, YOU CANNOT PLAY THIS MOD. 

// Current Features //
-> Includes and runs on SMOD v40
-> Runs modified SMOD configs which include the following features as default:
-> Call-of-Duty style health system (no health displayed, regenerate out of combat)
-> Bind Keys in options for many common SMOD commands
-> Bullets can penetrate objects
-> "Red Orchestra" Style aiming system - the crosshair moves around the screen
-> Dynamic Crosshair
-> Bullet Time mode (default in SMOD:Z is "Adrenal Style", can be changed)
-> Third Person Camera
-> Super Jump
-> Increased Particle Effects, Artificial Bloom, Screen Blur, and many more additional screen effects
-> Increased Gore (default is high gore, levels can be changed to None, Default, High and Extreme)
-> Some combine use energy shields for protection
-> "Mighty Boot" style kick command
-> Lean left/right
-> Night-vision with variable amplification
-> 29 Custom weapons, based on Counter-Strike Source custom models, including
-> 6 Pistol weapons
-> 2 Shotguns
-> 5 Sub-machineguns
-> 6 Assault Rifles, one with an underslung grenade launcher
-> 4 Sniper Rifles
-> 1 Heavy-machinegun
-> Remote-detonated C4 Explosive
-> Knife
-> Fists
-> Frag Grenade
-> Custom replacement scripts to insert these new weapons into the HL2 campaign, and supports all standard HL2 custom maps
-> Toggleable Weapon Limits in place to restrict carrying them all at once 

// Known Bugs //

- Most noticeable one: You will see enemies with guns sticking out of their guts. This is due to the world models I've used being built on CS:S bones instead of HL2 ones. This will be fixed in a future release. For now it's good for a chuckle and not really noticeable at range. 

// Credits //
-> Most, if not all of the custom weapons are simple Counter-Strike Source weapon model replacements, 
with some work done to make them work in SMOD.
-> I plan in a future release to have a rolling credits list in game, 
but for now there is an individual credits file for each custom model used.
These files can be found in your SourceMods\smod\credits folder. 
-> If you believe I have improperly credited someone, or have left out someone's well-deserved credit, 
or don't want your model included in this mod, please contact me on my ModDB profile, 
or send me an email at bloodlet_divine@hotmail.com

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Bubbinska


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Registered 1st March 2008

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