Half-Life 2 SourceForts Nomansland map

The general idea of this sourceforts map was to have a zone where no builing could occur, a zone which I called a "no mans land". I achieved...

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The general idea of this sourceforts map was to have a zone where no builing could occur, a zone which I called a "no mans land". I achieved this by instead of using a wall down the center, I put glass boxes around either base in buildmode. I beleive that this gives each base more of a home-like feeling, and makes nomans land seem like complete hell...Each team has a large base with two ramps, ent spawners, three gigantic doors and two very large skylights. The flag is in the center of each base so that it can be best defended by the builders.

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Readme
***Readme for sf_nomansland, by Theotherguy***

**Information: 
This file is a map for the mod SourceForts for Half-life 2. It is around 14 MB.

**Installation instructions: 
To install this map for use in your game, extract sf_trenches.bsp to the maps folder inside the sourceforts folder. This should be inside your "Sourcemods" folder. An example of the filepath might look like this: "C:\Program Files\Steam\SteamApps\SourceMods\sourceforts\maps" Simply place the file in there, and it should appear in your maplist.

**Developer info:
This map was created, tested, and thought up by Theotherguy. 

**Further map information:
The general idea of this sourceforts map was to have a zone where no builing could occur, a zone which I called a "no mans land". I achieved this by instead of using a wall down the center, I put glass boxes around either base in buildmode. I beleive that this gives each base more of a home-like feeling, and makes nomans land seem like complete hell...Each team has a large base with two ramps, ent spawners, three gigantic doors and two very large skylights. The flag is in the center of each base so that it can be best defended by the builders.

**Known technical issues:
-if framerate suddenly slows, try the console command r_dynamic 0
-there are no ammo crates or heath chargers, I realize that this is an important feature and will be included in the next version

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Theotherguy


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Registered 9th May 2005

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