This is a single player Half Life 2 mod, set entirely outside of city 17. it features:
+6 levels of action, exploring a range of locations (from an underground facility to fighting alongside the combine on an alien world to floating color-coordinated cubes)
+Non-linear level progression- you start near a nexus of gateways, and may choose the order in which to progress through the levels
+A musical score (a total of 8 tracks)
+Some new abstract textures
+Challenging gameplay- this mod is meant for those who have already completed Half Life 2.
(v1.1) -=Installation=- To Install, simply extract the folder labeled "Gateways" into your Program Files/Valve/Steam/SteamApps/SourceMods (or something similar) folder. (so that the folder "Gateways" is in the SourceMods folder, not its contents) Then restart steam, after which Gateways should appear on the Steam games list. To uninstall, simply delete the "Sourcemods/Gateways" folder. -=Quick Tips=- * When fighting underwater, only the crossbow, crowbar, and standard pistol work. * Look for cracked surfaces! They are often breakable. * A well placed grenade can solve many of the game's challenges. -=Extended Credits=- The maps themselves were made by me, Zimmbous (Sam Atlas) and Backslash Cat. Some of the music was composed and performed by a band of 6 named "Thinking's End." Visit www.purevolume.com/thinkingsend for more info regarding them. Some of the music was acquired from the Newgrounds Audio portal (http://www.newgrounds.com/audio/). It is subject to the Creative Commons Deed, which can be read at http://creativecommons.org/licenses/by-nc-sa/3.0/ The Newgrounds users Xenogenocide, ke200, and SKAzini created some of the songs used in this mod. Testers: James Murcho Kee Blaszczynski Furthermore, a very special thanks to Valve for making the engine as well as the vast majority of this mod's assets. Lastly, thank you to you, the player, for playing.
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