In this single player map for Half-Life 2, Gordon Freeman infiltrates a powerstation commandeered by Combine forces in an effort to destabilize their control of the region.
===================================================================== Powerstation 17 A single player mod for Half-Life 2 Date: August 18th, 2008 Version: 1.0 Author: Jason Gimba Web: http://www.kyomaps.com E-mail: firstname.lastname@example.org ===================================================================== ===================================================================== Description: Gordon Freeman infiltrates a powerstation commandeered by Combine forces in an effort to destabilize their control of the region. ===================================================================== ===================================================================== Instructions: 1. Unzip the contents of SP_Powerstation17.zip to your SourceMods folder (i.e. C:Program FilesValveSteamSteamAppsSourceMods). 2. If Steam was already running, restart Steam and you should see Powerstation 17 as an available mod to play. Otherwise, simply launch Steam. ===================================================================== ===================================================================== Known Issues: - In the reactor room, energy orbs can sometimes re-seat themselves in the tubes when they are flying around, though it does not affect the final outcome. ===================================================================== ===================================================================== Version History: Updates from 0.97: - Did some texture alignments on the big tank railings. - Replaced the garage doors with func_door instead of func_movelinear - Aligned the monitor textures in the top floor control room so the displayed image is no longer flipped horizontally. Updates from 0.96: - The doll squeaks when the player picks it up. - More texture alignments. Updates from 0.95: - Clean up of the background map, removing assets that didn't need to be loaded and adding some minor details. - Fixed the sprinklers in the hub room ending in midair. - Minor tweaks with info_lightings. Updates from 0.94: 0.95 is largely a clean-up release that resolves issues introduced in 0.94. - Fixed all info_lighting issues. - Fixed the rolling grenade in the first room. - Toned down the spotlights to highlight the rocket launcher area. - Tweaked fog settings some more. - Carefully tweaked wine bottles so they sit upright on the tables. Updates from 0.93: - Finally got the ragdoll magnet working on the balcony. Added doors as well. - Started a pass on info_lighting placement to even out lighting, esp. on the garbage composite props. There are a few that still need fixing. - Added a couple spotlights to highlight the rocket launcher corridor. These should be tuned down a bit in the next build. - Removed a lot of the pulsing lights added in 0.92 to help framerate. - Revised the way pigeons spawn. - Added sparks to the reactor's destruction. - Added wine bottles and boxes to many of the tables. - Added a couple grenades to the starting room, though they have a tendency to roll into the main area. - Changed Water LOD settings on transition to top floor. Updates from 0.92: - Further improvements to the turret so it essentially mirrors the turrets in d2_coast_12. - Added a balcony to the side of the Northern Petrol building to support an additional level of combat for the turret. - Tweaked the pulsing lights added in 0.92 and added a couple others. - Added an additional music track during the metrocop battle en route to Powerstation 17. - Added some batteries to the above area in the back of one of the trucks. - Added more details around the building the gunship spawns from and tweaked the position of the mountain in the skybox. Also added another smokestack to the skybox. - Minor detailings and prop placement tweaks, such as populating the shelves with miscellaneous props. Updates from 0.91: - Replaced the sniper with a group of metrocops that are capable of manning the turret. - Changed some parameters on the turret so it can pivot faster. - Fixed an incorrect setting on the turret's gibshooter that made it emit three times as many shell casings as it should have. - Added a health recharge station to the reactor room. - Added some blinking lights to the reactor room and the water room. - Added an autosave point located after the dropship battle, but before the skylight battle. - Fixed a incorrect weapon on two of the dropship Combine. They now all have SMGs and the battle should be much easier as a result. Updates from 0.90: - Fixed a crash problem with the twin doors by slaving one door to the other. - Fixed an elevator problem where the blocker brush would intersect and destroy the player if they were standing in the doorway when they pushed the button. - Adjusted height of displacements in gunship battle area. - Replaced greenish water with canal water. - Synchronized the title screen and gunship battle areas so they better reflect changes in each. - Minor cubemap improvements. - Added barrels to the pre-reactor room. ===================================================================== ===================================================================== Credits: Design and Construction Jason Gimba Playtesting Jon Azzara David Bollesen Dustin DeVoe Peter Giokaris Darren Korman Brian Morgan Bradley Rebh Micah Rollins Randal Shaffer Special Thanks All Tutorial Authors Interlopers Nem's Tools PlanetPhillip SDK Nuts Valve Valve Developer Community =====================================================================
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