Happy new year and happy new version of Battle Grounds 2 for the source engine.
Again I quote this because it's as important as ever before: This BETA version is far from being complete and you may encounter issues or bugs. We put a lot of effort into making everything more polished, nicer looking and smoother to play. But this is still not the final version.
Major new features in a nutshell are: major HUD improvements (capture point display, etc.) new playermodels updated maps lots of balancing, tweaking and optimizing
The Battle Grounds (BG) is a Half-Life 1&2 Modification based on the Revolutionary War. You and your teammates will have to act together strategically to fight the enemy team. The Battle Grounds is a team-based game.
Here the detailed changelog: - linux server binaries included (will save most server admins from compiling their own one) - fired weapons now run the empty(hammer down) animations - weapons now use more sensible third person animations - w_ models no longer eject brass or spontaneous smoke - fixed "health getting sent across wire twice" tweak as described in the source sdk wiki - lots of textures & models added - fixed british surviving round restarts and corpses laying around - added textured crosshair(customizable) - cl_interp now defaults to 0.02. this seems to improve melee - mp_disable_melee and mp_disable_firearms added - simulated bullets off by default, and have much lower default drag thus improving range - tracelined bullets now have distance based damage - new hud graphics implemented - flag status indicator added to hud(use cl_flagstatusdetail 0/1 and cl_flagstatus 0/1/2 for off/text/icon) - team menu now has counters for amount of players on both teams - proper death notices + new graphics - players no longer switch teams when changing options - players choose team and class before they initially spawn - players can autoassign team - player models updated - unassigned players now see through the eyes of a random info_intermission - flags now have outputs that trigger on various events, see fgd spawnpoints now have inputs to enabled/disable/toggle them. this should provide for a rudimentary progressive spawning system - bg2 now has an icon in steam and on the desktop - new steam background - fixed many exploits and bugs
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