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This is the EXE version of HL2:Wars v0.5, which is an RTS set in the Half-Life 2 universe!
============================================================== Half-Life 2: Wars 0.5 ============================================================== Half-Life 2: Wars is a real time strategy (RTS) modification set in the Half-Life universe. ============================================================== Requirements ============================================================== Half-Life 2: Wars requires the following games to be installed: Half-Life 2: Episode two and Source sdk Base - Orange box. You must run each game once before starting Half-Life 2 Wars. Note: You can also start Half-Life 2: Wars with only Source sdk Base - Orange box installed, except you will miss a lot of content. ============================================================== Installation instructions ============================================================== Before installing Half-Life 2: Wars 0.5, make sure the previous release is uninstalled. Other then that follow the install wizard. ============================================================== Short changelog ============================================================== * Two new maps * Changed to Orange box engine * Added basebuilding * Improved stability * Improved units AI * Added support for navigation mesh * Improved balance between units * Improved various visuals ============================================================== Full changelog ============================================================== General * Added hlw_sands (redone) * Added hlw_crashed * Updated hlw_training (new look) * Merged code with orange box codebase * Changed to source sdk base - orange box as new base * Added mp3 player Game * Added support for striders * Fixed issue combine throw grenade not costing resources * Decreased weapon range of units * Added AR2 Secondary fire ability to combine elite * Added hlw_npc_stalker as builder for the combines * Added support for navigation mesh pathfinding by npc's * Added support for controllable striders * Added simple tech tree * Fixed the objective text on screen not reappearing after a save/load * Rebel medics now regenerate 1 health point per second * Friendly units are now immune to eachother fire damage * Added hlw_npc_turret_floor, can take damage, citizen skin for rebel side and disabled motion * Increased cost and recharge time grenades * Increased stalker speed * Fixed resources not restoring after a save/load game * Increased selection limit to 64 * Changed weapons from medic and engineer to pistol. Medic is cheaper now * Medic will regenerate health now Commander * Added support for unit sounds when selecting or ordering units * The player won't attack neutral or friendly units anymore when clicking them. * While having an ability selected and the player selects a different one, the old one will be cleared correctly * Control + right click will attack the ground or the selected target * Added cancel order ability, which stops the current order of the selected units. Default key 'h' * Abilities that are recharging can't be selected anymore * Double click on an unit will select all units on screen of the same type * Added a messenger to the hud that tells about important events, like point captured * Added button to destroy/kill buildings or units. Default button 'k' * Fixed incorrect unit descriptions after a map change * When having an ability selected, left mouse button will now only deselect the ability, instead of also the selected units * Rotating the camera moved to "alt" * Space jumps to the selected units. Holding space will make you follow the units Visuals * Updated hud textures and buttons * Ownership icons of buildings, capture points and objectives are sprites now * Improved selection circle: the circle is now being projected like a shadow on the ground * Fixed images of units not being cleared after map change * Mine ability now has the rebel skin * An unit will blink if the unit changed to the local player team * Added map preview image + title field to the mission selector * Improved health bars * Unit box will automatically adjust size to make all units fits within the box (up to 80 units) Stability * Fixed issue game not starting when in widescreen mode * Fixed issue of game crashing when applying new video settings * Fixed rare crash when hovering the mouse on entities * Fixed crash when a build target is not specified for a brush building * Fixed a potential crash when clicking frequently around the radar * Fixed possible crash when selecting maps in the mission selector
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