Half-Life 2: Zombie Master Parklife Map

A scary map, hunted town and completely dark. Will you even see the zombies as they slowly crawl to you? Always be alert in this map, and al...

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File Description

A scary map, hunted town and completely dark. Will you even see the zombies as they slowly crawl to you? Always be alert in this map, and always have ammunition with you. Because you won't survive just with a crowbar or your own fists.

Objectives

- Power up the park lights using the breaker switch located at the rear of the Park Manor. - Locate Compressor pipe #1 and return it to the compressor within the Park Manor. - Locate Compressor pipe #2 and return it to the compressor within the Park Manor. - Locate Propane Canister #1 and return it to the compressor within the Park Manor. - Locate Propane Canister #2 and return it to the compressor within the Park Manor. - Locate Compressor Part (A Gear/Cog) and return it to the compressor within the Park Manor. - Defend the compressor for 5 minutes until the charge canister is primed and detonates. - Escape to the underground rail network via the Park Manor basement.

Map Features

- Currently 8 traps in place (3 "reusable", 5 "one shot"). - Currently 8 zombie spawns in place (including three which become active when all compressor parts have been retrieved and survivors must defend the park manor).

- Armory room opens when all compressor parts are retrieved. - Armory room, basement and underground rail access hatch all rigged to a single low damage/ long duration trap (anti-camping measure, disabled during final escape). - All external park lighting (outside of the Park Manor) rigged to a junction box near rear of the Park Manor. This can be shut down by the ZM and re-activated by survivors.

- All external lighting shuts down when the compressor starts running. - Patented "There are no roofs!" technology.

Read More

Download 'zm_parklife_beta_06.rar' (7.89MB)

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GenuineEntropy


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Registered 26th August 2007

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