-Tier 1 is where the players spawn, in a secluded outpost. -Its an open enviornment with many openings, which leaves players vulnerable. In contrast it has plenty of ammo. -The players can choose to start holding the line versus the zm here, or they could immediately use the elevator to head to the underground portion of the outpost. --The ZM has Shamblers and Banshees.Tier 2 - Screenshot 4 & 5
-Tier 2 is the underground hallways, underneath the outpost. -These are more useful for bottlenecks, but you can more easily get trapped. --The ZM has shamblers, banshees, and drifters.Tier 3 - Screenshot 6
-Tier 3 is the last defense. Its an underground storage/generator room. -This is a more-open place with only 2 access ramps that can easily be blocked. --The ZM has shamblers, banshees, drifters, and hulks.
ZM Zombie Spawn System -As you know, not all the spawns can be active, or else the zm could spam zombies in later Tiers before the humans arrive. -How it will work is as follows: -------------The ZM starts with all his Tier 1 spawns active. -------------Once 50% of the players retreat and get back to the next Tier, a timer will start. Once the timer is over the next Tier of spawns activate. -------------This allows for a "being assaulted, hold them back!" vibe. -------------Players can retreat to any Tier at any time, and can even return to previous ones if they so wish.
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