For those who love Zombie Master, another patch has been released! It has quite a few Fixes, Tweaks.. And even some new things has been added! This file is the full installation of the new version. Recommended if you never have played Zombie Master before. Go check the Change Log below!
Change Log [fix] Players' names not showing up when looking at them [fix] Entities duplicating on round restart, causing server crashes [fix] Players spawning in walls and spawns generally acting up [fix] Game Information menu not updating after switching servers [fix] Group spawning when near cap deducting resources without spawning [fix] Weapons disappearing 30 seconds after being dropped [fix] Bug in player-counting entity toggle [fix] Various crashes caused by burning zombies [fix] Various minor interface bugs [fix] zm_warehouse overhauled [fix] Various issues with zm_minerinconvenience and zm_docksofthedead
[twk] Survivors can only pick up ammo if they have room for at least half of the box [twk] Zombies shouldn't give up and stop walking as often when bumping into others [twk] Added randomness to choice of new Master when multiple players have the highest priority rating [twk] Allowed ZM placing traps on objects, tweaked triggering range [twk] Improved automatic round restart detection when new players join an empty server
[add] New models for shotgun and MAC10 [add] Select all button [add] Forced choice of whether player wants to be able to become ZM or not at joining of server [add] Brush map entity that blocks Hidden Summon [add] Default ban list for known trolls/griefers [add] Basic loading screen with some tips for new players
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