Once again, Zombie Master has released another patch! This patch is mostly a bug fix patch, which fixes quite a few crash bugs, and a few new features as well. This file contains the Full Server Files of v1.1.3, you are not required to have previous versions. Interested in checking the change log? Check out the change log below:v1.1.3 Change Log
- [Fix] "Wall-running" exploit - [Fix] Spamming Roundrestart caused the round to never restart - [Fix] VGUI screens crashed the game - [Fix] Squad selecting crashed if zombies in group die - [Fix] Empty servers crashed by voteRR - [Fix] respawn_entities could be called by anyone and crashes a server - [Fix] Console commands could bypass limited spawns - [Fix] Trigger_playercount was broken - [Fix] Spawning 5 zombies when they wouldn't fit in the zombie cap deducted resources without spawning all five - [Feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime - [Feature] Cool name colours for developers - [Feature] Announce SteamIDs of TKs - [Feature] Player name sent to the console when an explosive barrel is shot
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