cm305update.rar —
For all those great FakeFactory Cinematic Fans, here is yet another patch! Just to let you guys know, It is required for you to have FakeFactory Cinematic Mod v3.05 mod installed.
Attention: Don't use the included Hi-Resolution Texture with normal Half-Life 2 as a override. Use it as a mod as intended. This is because Vanilla HL2 cannot use the new engine features like RIM/Phong Shading. The new material depends on the new engine features. Garry's 10 mod users can use the models/materials folders as a override by copy over the folders to the GMOD10 Folder.
Enhancements since Version 3.00/3.02:- Setup.exe for automated installation (You can still unpack the content.zip, but i strongly recommend to use the setup.exe, because the new Alyx Construction Kit needs some special registry-entries) - Reworked dog - Worked around some textures because of budget-limits in the Source-Engine - New models - Some new textures - Minor tweaks - Alyx Construction Kit with automated model install
The new Hires models are getting closer to final stage, but they are using a signify cant higher poly-amount (up to 39000 poly's, Valve's original uses 7500). Therefore you should own a fast graphics card. Don't use this modification with outdated DirectX8 hardware - in this case you WILL see serious stutter.
Also, this might interest people who have a lot of complaints:
quoteI started this mod 1,5 years ago. It has taken endless hours of my life, a oversea-container full of coffee and 8000+ dollars for software like 3dsmax and Photo shop and membership at several graphics libraries. I don't want ovations or donations - this mod will remain free of cost, but i think, i don't deserve this amount of hate-mails I'm getting since I've started the work on the hires-models of alyx. I cannot satisfy the personal tastes of thousands of people; one of you wants a thin alyx, some other wants a big-arse-version. Some are asking for a ethnic version, others would like a more asians looking alyx... Dear community. It is not possible for me to develop such a wide range of variations. I'm a single human being. I have released the base-model as a 3dsmax source. All modelers can build up their own personal alyx with this file. That is all, i can do for you.
--------------------------------------------------- README: --------------------------------------------------- FAKEFACTORY CINEMATIC MOD V3.05 Update (Full Version 3.00 needed) ATTENTION: DON'T USE THE INCLUDED HIRES-TEXTURE WITH NORMAL HL2 AS A OVERRIDE. USE IT AS A MOD AS INTENDED. THIS IS BECAUSE VANILA HL2 CANNOT USE THE NEW ENGINE FEATURES LIKE RIM/PHONG SHADING. THE NEW MATERIAL *DEPENDS* ON THE NEW ENGINE FEATURES. GARRY'S MOD 10 USERS CAN USE THE MODELS/MATERIALS FOLDER AS A OVERRIDE BY COPY OVER THE DIRECTORIES TO THE GMOD10 FOLDER. CONTENT ------- 1. Enhancements since Version 2.32 2. Enhancements since Version 3.00/3.02/3.03 3. Installation 3.1 What *exactly* will Setup.exe do? 4. Alyx Contruction Kit 5. TECHNICAL 6. Future Plans 7. About critics and hate-mails 1. Enhancements since Version 2.32: ------------------------------------------- - Uses Base Source Engine 2 - Some textures redone - Alyx Highres Models with Hires Face-Mech - Some bugfixed maps for using with SourceEngine 2 - PHONG/RIM Shaders - Partially redone soundtrack and soundtrack-scripts - Some minor tweaks 2. Enhancements since Version 3.00/3.02: -------------------------------------------- - Setup.exe for automated installation (You can still unpack the content.zip, but i stronlgy recommend to use the setup.exe, because the new Alyx Construction Kit needs some special registry-entries) - Reworked dog - Worked around some textures because of budget-limits in the Source-Engine - New models - Some new textures - Minor tweaks - Alx Construction Kit with automated model install The new Hires models are getting closer to final stage (i'm still learning the modelling), but they are using a significant higher poly-amount (up to 39000 polys, Valve's original uses 7500). Therefore you should own a fast graphics card. Don't use this modification with outdated DirectX8 hardware - in this case you WILL see serious stutter. 3. Installation: ------------------------------------------- Start setup.exe 3.1 What *exactly* will Setup.exe do? -------------------------------------------- - Setup.exe reads the current Sourcemod folder path from your registry - Setup.exe installs the updated files to the right folder - Setup.exe install a shortcut to the new Alyx Construction Kit and sets a registry-entry (HKEY_CURRENT_USER\SOFTWARE\FILEMAKER) - The Uninstaller will remove the entire Cinematic Mod and the Alyx Construction Kit registry-entry. 4. Alyx Contruction Kit (Working beta) ------------------------------------------- The ACK is a Beta-Release, that will help you in select and install the various Alyx variations (other characters in future). Start the Alyx Construction Kit.exe and choose your prefered model. You can browse and install the models with just a buttonpress inside the ACK. 5. TECHNICAL: ------------------------------------------- As of version 3 the Cinematic Mod uses Base Source Engine 2. This leads to numerous advantages, like higher possible global polycount (for more Highpoly models in future versions) or faster overall-performance. But the new engine has some minor disadvantages: 1. First of all you have to start a new game or new chapter, because the BSP -Files (Maps) are different. 2. The new engine isn't fully backward compatible with HL2's original content. I had to remove two Razortrains from two maps for compatibility with the new engine. (It doesn't affect gameplay). The trains would cause the engine to kick in some kind of super-stutterbug with final crash, so i had to erase this two suckers. 3. The Base Source Engine 2 cannot access non-shared CFG's, like HL2's foreign language CFG files. Therefore the audio-language is allways english, only the onscreen-language is correctly translated. Most of you are using english audio anyway, but all other users can fix this for themself: Extract the content of "Half-Life 2_xxx.cfg" (xxx = german or french etc..) with CFGScape (included) and copy the extracted content to the mods language - folder. Example: Extract the "sound" folder from "Half-Life 2_german.cfg" Copy the "sound" folder and all enclosed files to <PATH TO YOUR STEAM-INSTALLATION>/SteamApps/SourceMods/FAKEFACTORY_Cinematic_German 6. Future Plans: ----------------- I'm still in the learning-phase for 3d-modelling, therefore the development of a wide varity of models is slower, than I've planned. Don't expect dozens of new models with every update. In future versions I will release a maximum of one or two alyx-variations for each possible gamestage, and I will focus on reworked UV-mapping for getting higher resoluted textures to the citizen and other "problematic" models. 7. About critics and hate-mails ------------------------------- I started this mod 1,5 years ago. It has taken endless hours of my life, a oversea-container full of coffee and 8000+ dollars for software like 3dsmax and Photoshop and membership at several graphics libraries. I don't want ovations or donations - this mod will remain free of cost, but i think, i don't deserve this amount of hate-mails i'm getting since i've started the work on the hires-models of alyx. I cannot satisfy the personal tastes of thousands of people; one of you wants a thin alyx, some other wants a big-arse-version. Some are asking for a ethnic version, others would like a more asians looking alyx... Dear community. It is not possible for me to develop such a wide range of variations. I'm a single human beeing. I have released the base-model as a 3dsmax source. All modelers can build up their own personal alyx with this file. That is all, i can do for you. Beside the hate-mails i'm receiving constructive critics or other *friendly* mails. CM3 is for these part of the community - thankgod the bigger part. Legal notice: ------------------------------------------- All soundfiles are from free soundtrack-teasers, re-arranged and remixed. If you encounter a copyrighted song, please contact me for removing the file. The new models are inspired by the uzilite Poser-Models and constructed after screenshots found in the DAZ3D library and cgsociety.org gallery.
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