This is just a full install of the new HL2 CTF Beta 1.7 Pro Mode made in a complete EXE Installation file. Two new maps (Floodzone and NP Refinery) along with changes to all of the other maps, code updates and introducing HDR Bloom. Changelog Posted Below.
HL2:CTF Beta 1.7 Changelog: Added: Added small dynamic light to airburst tracer and is now more random Added: Gravity gun can be used to push off other players Added: Strafe jumping into a wall now causes you to rebound (walljump) Added: ctf_promode cvar to toggle between Pro/HL2DM mode Added: Players now spawn at the farthest spawn from where they died Added: restartround command Added: Radar icon will now rotate in the direction it is pointing (easier to understand) Added: Time delay for round restart to notify players of the upcoming change Added: Bloom effect toggled by mat_bloom 0/1 Added: Wall jump should now play a jump sound using the material sound of the wall Added: Support for additional player models (ctf_extramodels 0/1) Added: cl_rebelmodel, cl_combinemodel for choosing a prefered model Added: ctf_flag_capture triggers Added: "OnCapture" output to ctf_flag_capture trigger Added: Support for automatic one flag mode Added: Added the name of the person you are spectating to the HUD Added: ctf_weapons cvar to toggle the Sniper, OICW and Alyx Gun (Bit mask) Fixed: Minor "suit" display bug Fixed: Laser sprite drawing bugs Fixed: ctf_flag_dominate event should now be logged Fixed: Sound should no longer loop after missile is destroyed Fixed: Minor display bug with hud_quickinfo Fixed: Pulling in an item above your head with the gravity gun will now pick it up properly Fixed: Now possible to adjust mp_timelimit in the middle of a game Fixed: Added headshots to log output Fixed: Smoke/fire trail should no longer hang around after grenades/rpg missile is destroyed Fixed: restartround command can no longer be issued by clients Fixed: hud_quickinfo will now show when using the sniper rifle Fixed: dropweapon command now works when mp_weaponstay is 1 Fixed: Fire sprites should no longer hang around after a prop_physics_respawnable is destroyed Fixed: Removed weapon effects from first person spectator mode Fixed: Map reset now resets loose flags Fixed: RPG laser should no longer attach itself to other weapons Fixed: Slight glitch in icon scroller when you have more than two icons Fixed: HUD elements now align properly if resolution is switched during a game Changed: Reduced airburst grenade ammo pickup to single grenades Changed: Increased airburst damage slightly Changed: Reduced maximum charge from citadel style charger to 150 armor Changed: Increased velocity gained from DMG_BLAST and reduced self-damage by 1/2 Changed: Increased rocket ignition time (feels more responsive) Changed: Reduced RPG damage Changed: Removed DSP ear ringing effect when rocketjumping Changed: Expanded flag bounding box slightly Changed: Increased grace period for friction (bunnyhop) Changed: Enabled hud_quickinfo 1 by default Changed: Team-colorized hud_quickinfo Changed: Hardcoded sv_maxspeed, sv_gravity and ctf_respawndelay Changed: Integrated radar with hud_quickinfo Changed: Increased alpha value on hud_quickinfo radar Changed: RPG no longer has a crosshair in pro mode (laser dot is accurate) Changed: Blood decals now removed when player picks up the cloak rune Changed: Weapons that no longer have the center crosshair in pro mode: gravity gun, stunstick, crowbar, shotgun, RPG, sniper rifle Changed: Various HUD color tweaks Changed: Changing cl_playermodel no longer changes your team. This cvar now determines which model should be prefered when you join a team Changed: Chat HUD/Scoreboard colors now more consistent Changed: Adjusted scoreboard positioning Changed: Players now spawn on combine or rebels unless ctf_matchmode is 1 Changed: mp_falldamage re-enabled for HL2DM mode, falldamage is now fixed at 10 in pro mode Removed: Footstep sounds no longer play when walking or crouching Removed: sv_gravity, sv_maxspeed, ctf_respawndelay, ctf_warmup, ctf_requireready, ctf_domination, ctf_oneflag (ctf_matchmode sets warmup and requireready automatically) Translation: French Security: Encrypted weapon scripts Info: hud_showcarrier can be used to show the flag carrier names on the HUD Info: hud_hitsound can be used to play a sound when you register a hit on another player Info: hud_specnames can be used to toggle display of player names in spectator/sourcetv mode ctf_extramodels adds the following models: models/eli.mdl models/kleiner.mdl models/alyx.mdl models/humans/group03m/male_01.mdl models/humans/group03m/male_02.mdl models/humans/group03m/female_01.mdl models/humans/group03m/female_02.mdl Core Map Selection: ctf_defrost* ctf_dirtwork ctf_floodzone* ctf_prisonriot ctf_substation ctf_thegreatwall* dom_np_refinery* dom_rebellion* dom_rust * New/layout changed
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