Perfect Dark: Source Full Install

For those who have been waiting for this, Beta v1.1686 has been released! With tons of new changes. Fancy in knowing these changes? Then loo...

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For those who have been waiting for this, Beta v1.1686 has been released! With tons of new changes. Fancy in knowing these changes? Then look at the readme below, which shows every changelog as of Beta v1.1686.

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Download 'pdark0.0.1.1686setup.exe' (191.49MB)

Readme
# =====================================================
Bugfixes
=====================================================


    * One server crash during changelevel.
    * Crash when joining a server with a different
      language.
    * Fixed strafe lag.
    * "See through wall" problems reduced.
      - Reduced fov for widescreen users.
      - Headbob tweak.
    * During King of the Hill, hills will be transfered
      to teammates when the king leaves the area.
    * Also, players shouldn't exit then enter a hill
      to take it in case it spawned on top of them.
    * Cloaking removes decals on player.
    * Fixed some visual/auditive bugs with holding
      the dash key but not dashing.
    * Headshot blur no longer racks up after
      fixing the problem with rapid fire weapons.
    * Finished some missing implementation of a couple
      awards.
    * Modified incorrect behavior of old cvars, and added
      a couple. ie. pdark_hud_radar. See wiki.


# =====================================================
Gameplay
=====================================================

    * Shields lower blur from damage.
    * Only Combat gamemode allows frags to add to score.
    * Cap gets a bonus shield.
    * Fall damage. Minimum, not realistic.
      Just so no one says there's none.
    * Increased damage of low tier weapons,
      and decreased damage of high tier.
    * Bettered weapon recoil when shooting.
    * Weapons and ammo respawn rates decreased
      as player count increases.
    * Weapons can't reload until they are able to attack
      again (the firerate penalty all weapons have).
    * Explosion rules modified.
      - 20% radius deals full damage.
      - From then up to 70% radius
      it lowers up to 25% damage.
      - From then up to full radius
      it lowers up to 10% damage.
      - Lowered explosion shake.
      - Explosion effects scaled by explosion radius.
    * All damages revisited, if every single one
      of your attacks were to hit:
      - Unarmed takes 1.28s to kill.
      - Falcon 1.2s, melee 1.95s.
      - RCP120 1.7342s.
      - Superdragon mode 1 1.52s.
      - Shotgun mode 1: 0s.
      - Shotgun mode 2: 0s.
    * Handgun view kicks and spread slightly lowered.
    * sv_glasscannon (one hit ko)
    * sv_noreloads (duh)



# =====================================================
Specific Weapons
=====================================================

    * Superdragon grenade bounces before exploding.
    * Increased its smoke trail effect visibility.
    * Superdragon doesn't fire 3 bullets in 3 frames,
      does an actual burst now.
    * Superdragon muzzleflash more transparent.
      Keep waiting for new art.
    * RCP cloak device drains from player first,
      then from clip. During infiniteammo old behavior
      is kept.
    * RCP cloak device ammo drain increased a tad more.
    * RCP cloak quality drops when reloading.
    * Grenades may be cooked, not eaten. If you hear
      the fastblip you are doomed.
    * Fuse grenade effects removed.
    * Pinballs no longer explode against the skybox.
    * Unarmed punches (way?) faster but has much lower
      range.
    * Falcon2 melee blur increased, attack rate increased
      but not as Unarmed.
    * Enter Magsec4. To burst fire you 3 bullets minimum.



# =====================================================
HUD
=====================================================

    * Player name on crosshair, hold fire to hide.
    * Chat display area no longer
      obscured during end of round.
    * Free aim doesnt hit players and non static models,
      so its more smooth.
    * Changed HUD colors to their pure versions
      (pure blue, red, yellow, cyan).
    * Added fade to black during death,
      plus a "Hold Any Key To Continue" message.
      Btw, you have to release all keys first!
    * Voice Icon alpha fix
    * Added Norwegian language, fonts modified in order
      to display Norwegian characters.



# =====================================================
Details
=====================================================

    * Jump weapon bob modified.
    * Added X bgm code support, no music yet.
    * Added color transition support to particles.
    * Lower on teammate and raise on wall proximity.
    * env_sun entity modified so it rotates by ambient
      time, visualization is not enabled by default,
      but rotation is enabled for older maps.
      To disable rotation (or properly use it) the maps
      have to be recompiled.
    * Added timeoftheday parameter to
      color_correctionvolume.



# =====================================================
Modelling
=====================================================

    * Tweaked falcon's recoil.
    * Added weapon raise animations.
    * Crosshair tweaks on all weapons.
    * Weapon origin updates.
    * All weapons may use the cloak effect.
    * Modified superdragon's grenade
      and added a grenade launcher fire effect.
    * Made cyan armpatch more cyan in color.
    * Also, added a "bellyring",
      a colored ring that floats around teammates.



# =====================================================
Felicity
=====================================================

    * Model Clipping.
    * Some unseen faces were nodrawn.
    * The rail at first floor was clipped.
    * Fixed the Ad decals bug.
    * Fixed elevator button, it no longer floats in air.
    * Fixed a pipe at dock.
    * Fixed a no draw texture at dock.
    * Fixed the Holo room hill display.



# =====================================================
Ravine
=====================================================

    * Lava damage reduced and set to everything.
    * New elevator entity type.
    * The unclipped rail is now clipped.
    * Fixed some spawnpoints (add/replace/remove).
    * Reworked some hill.
    * Added Environment render change if daytime is on
      see cvars to turn it on.
    * Fixed no draw textured face.
    * Fixed player clip on lavawall room.


# =====================================================
Complex
=====================================================

    * Fixed missing cheese.
    * Fixed jukebox clipping.
    * Fixed street debris.
    * Fixed balcony clip.
    * Added Environment render change if daytime is on
      see cvars to turn it on.


# =====================================================
Villa
=====================================================

    * Hill reworked.
    * Spawn fixed.
    * Lowered displacement at wooden bridge.
    * Added Environment render change if daytime is on
      see cvars to turn it on.



# =====================================================
Other
=====================================================

    * If you placed specific weapons in maps (not set
      weapons) you must recheck them and recompile
      since the cloaking device was missing from the list
      sorry :/
    * Whatever that was done but forgotten.

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Perfect Dark: Source Team


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Registered 26th December 2006

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