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This is the full V1.01b installer of the highly popular Zombie Panic Half-Life 2 modification. The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario, the living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day. Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins.
The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who's alive and who's not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
If you already have Zombie Panic V1.0 installed then just grab the 80 mb V1.01b patch.
=====1-11-2008===== -Fixed exploits and updated ZPS_Town, ZPS_Deadend, ZPS_Silence, and ZPS_Subway. -Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game. -Increased maximum number of pistol rounds you can carry to 45. -Fixed the bug that caused the last player in a server to skip the ready room. -Maps should not cycle now unless the round is over. -Increased maximum speeds for all players. -Added several custom textures. -Swapped Zombie counter icon and the counter's locations. -Swapped Survivor health icon. -Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle. -Added Armory maps to the hidden map list, they were mainly for testing anyway. -Removed respawn_entities command functionality. -Removed bug that caused dropped ammo to create a new ammo respawn point. -Zombievision sounds play on the client only. -Head hitboxes now work, headshots should take 2.5 damage now. -Zombie lunge time has been lowered. -Zombie life calculator at round start will now max out at 25 zombie lives. -Grenade damage increased to 300 (Was 150). -Added new song KM_Plague.mp3. -Added new song KM_Rebirth.mp3. -Added panic sounds. -Updated server settings and added advanced options to multiplayer settings. -Fixed pickup item bug where it would light up and you could not get it. -Added death notice icons. -Only survivors can spray paint now. -Fixed tpose for servers not properly set up. -Ammo weights are a bit heavier now. -Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default. -Increased shotgun pellet damage from 12 to 13. -Improved Remmington 870 accuracy. -Melee damages, swing rates, and swing distances have been tweaked. -Fixed dev server command exploits that allowed noclip and insta-survivor win. -Those who wait for game to start to avoid being zombie now spawn with PPK and keyboard as starting weapons. =====12-28-2007===== -Initial release
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