US, December 11, 2007 - Certainly, Valve established itself in a number of ways when it originally released Half-Life many years ago. Not only did it create refined and creative gameplay mechanics that inspired a number of other developers in the years that followed, but Valve also told a very interesting, admittedly intense story. Perhaps more than that, they told it well. Extremely well. So although many people today regard Valve games as pillars of fun, physics-based gameplay (which they are), we've always been most fond of Half-Life's narrative and how it plays out before the eyes of the now iconic, crowbar-wielding MIT graduate: Gordon Freeman.Read the full review here.
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Published by THGhost 11 years ago , last updated 2 years ago
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