E.T.C.

-------------------------------------------------------------------------------- Uhmm... lets try to think up a good storyline. E...

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-------------------------------------------------------------------------------- Uhmm... lets try to think up a good storyline.

Err....

Ummm...

Well, ETC originally started out meaning 'Earthquake Test Centre', but that kind means nothing now...

Ahhh...

Look, just go play it, OK?

--

BTW, there are a lot of things I dont like about this release. I only released it since I REALLY WANT to get a decent SP map out. I've been mapping for some time, and had no major releases, this is the first.

And for those of you wondering, "Why not make this better if you dont like it?", the answer is because I want to get it out of the way so I can work on what could be ETC2. Look out ;)

Also, fat barney is in this, but it ain't great. I wanted to replace the normal barney, so a fat model would walk around instead... unfortunately, MilkShape3D's decompile feature still has a few bugs in it (or mabe limitations it cant avoid), which means data from the original .qcs are missing. To get my fat barney to walk would require me getting the ProSDK...

Anyway, play ETC, if you like it, that's great! My job is done! If you don't... then err... look out for a sequel which will be better ;)

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Screenshots
Readme
=================================================================
* LEVEL INFORMATION *
-----------------------------------------------------------------
TITLE                   : E.T.C.
FILENAME                : dj_etc
AUTHOR                  : Dave Johnston
DATE                    : 03.08.1999
GAME                    : Half-Life
TYPE                    : SinglePlayer
EMAIL ADDRESS           : dave@3dgaming.com
HOMEPAGE URL            : None yet
 
-----------------------------------------------------------------
* LEVEL DESCRIPTION *

--

NOTE: You need at least Half-Life 1.0.0.9 to run ETC.

--

Also, ETC does have a fat barney.... but he doesn't have a huge role... if you 
want a good fat barney, or one fatter than mine, wait for Opposing Force, the
expansion pack for Half-Life... or if it's out already - go buy it!
 
-----------------------------------------------------------------
SINGLE PLAYER           : 1 Player Start   Point(s)
CO-OPERATIVE            : 0 Player Start   Point(s)
DEATHMATCH              : 0 Player Respawn Point(s)
 
DIFFICULTY SETTINGS     : Yes
NEW TEXTURES            : Yes (not really, mostly just modified Valve ones... 
			  let's see if I can do something about that...)
UHH... MODIFIED TEXTURES: Yes!
NEW SOUNDS              : Yes
CD TRACK #              : Just make sure you have the HL CD in the drive when 
			  you play... (I know some people take it out and put in 
			  a different CD once the game has started) the level 
			  makes use of the cd tracks quite frequently... Sorry 
			  to those who pirated the game, but... GO BUY THE DAMN 
			  GAME LEGALLY! Only that way do you get the kicking 
			  music.
 
-----------------------------------------------------------------
* CONSTRUCTION *
-----------------------------------------------------------------
MAP BASE                : New Map
PREFABS USED            : APC by Scud (Scud@aurum.net.au) - Thanks!
EDITOR(S) USED          : Worldcraft 2.1 Beta 
OTHER UTILITIES USED    : Zoners HL Tools
			  MilkShape 3D		-- more information in 'credits'
 
KNOWN BUGS              : QBSP messed up my APC (not Scud's) and my barrels... 
			  not much else I can think of... err, oh yeah - 
			  anti-climax ending - is that a bug?! Maybe... ;)
 
COMPILE MACHINE         : PII-233, 64MB RAM, 180MB Swap, Win95 OSR2 - If anyone 
			  has any SDRAM, or even a PII processor (below 400) 
			  lying around they would like to contribute to a very 
			  -cough- worthy cause, I'd be very welcome! You'll get 
			  to play-test (not a chore, believe me ;) my next 
			  release before anyone else... and any releases after 
			  that.

			  If anyone would be so amazingly kind, I'd be very very 
   			  very very grateful. And I mean it. 
 
-----------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
-----------------------------------------------------------------
SP MAPS			: GATES.ZIP for DOOM I! Look on cdrom.com.
DM MAPS			: DJDM1.ZIP for QUAKE II... Look on cdrom.com.
 
-----------------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
-----------------------------------------------------------------
INSTALLATION:
1. Go to your Half-Life directory (often c:\sierra\half-life\ but it can be anywhere)
2. Extract the contents of djetc.zip into the folder 'half-life' making sure that folder names are used (in winzip just check the box in the extract dialog called 'Use Folder Names')
3. Place your HL CD in your CDROM drive
4. Run Half-Life, and from the main menu, select 'Custom Game'
	If there is no menu entry labelled 'Custom Game', you do not have v1.0.0.9 of Half-Life or later. Go update it.
5. In the Custom Game menu, you shold see ay etry on the right labelled 'ETC'. Select it.
6. Choose 'Activate' on ther left side of the screen.
7. Exit from that menu, so you're back on the main menu.
8. Choose 'New Game', then your skill level. Enjoy ETC!


YES, I KNOW THERE ARE SEVERAL THINGS THAT COULD BE IMPROVED... LIKE THE CRATE AT THE BEGINNING BEING STUCK IN THE CEILING... I JUST WANT TO GET THIS RELEASED!

Ahem... just enjoy the map...
 
-----------------------------------------------------------------
* CREDITS *
-----------------------------------------------------------------
Valve Software          : For making a KICK ARSE/KICK BUTT/KICK ASS/KICK-ING/
			  GREAT/KICK BOTTOM/EXCELLENT (delete as appropriate - 
			  deleting none is preferable) game
				http://www.valvesoftware.com/

Rust and HLERC		: Being great resources
		  	  	http://www.gamedesign.net/
			  	http://halflife.gamedesign.net/

Half-Life Workshop	: For helping publicise ETC slightly! Well, more than 
			  slightly...
			  	http://www.planethalflife.com/workshop/

3DGAMING.COM		: For being a brilliant bunch of people!
	 		  	http://www.3dgaming.com/

FREETEXTURES.COM	: Provided the texture for the menus
	 		  	http://www.freetextures.com/

MilkShape 3D		: Let me modify Barney without the ProSDK or some VERY 
			  EXPENSIVE modelling program...
	 		  	http://www.swissquake.ch/chumbalum-soft/

Zoner's HL Tools	: Very useful - helped increase texture memory to 4MB so
			  I could compile etc0c2... Thanks Zoner!
	 		  	http://members.home.com/prosperoe/misc/zhlt12.zip

Everyone in #gamedesign and #worldcraft on gamesnet
			: Especially people like autolycus of the ERC, sneak, 
			  Penguin... and all those other people I have forgot! 
			  Thanks guys!

Basically, everyone that has helped me put ETC together should be thanked...

I hope you all enjoy ETC.

-----------------------------------------------------------------
* GREAT SITES * (added for one site only)
-----------------------------------------------------------------
Bluesnews			: You know who Blue is. No more questions.
				  http://www.bluesnews.com/
 
=================================================================
* COPYRIGHT / PERMISSIONS *
-----------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Magazines: But, if you do ask to put it on your covermount CD or something, I'll 
probably let you ;) Just ask me first to be sure - dave@3dgaming.com

Half-Life (C) 1998-99 Sierra On-line and Valve L.L.C. All rights reserved.
[END OF DATA]=========================================================[.txt|Gen]

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Dave Johnston


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Registered 10th August 2003

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