This patch will update the Earths Special Forces mod, for Half-Life, to version b1.2.1.
Features: - Bots included in the main esf code - Fmod linked from the cl_dlls dir, hopefully fixing installation problems - Increased throwing speed - Increased PL increase in melee - Made powerlevel catchup depend on average potential pl, instead of just average pl - Power level damage tweaks - Esf_giant_forest map added Bug fixes: - Missing prepunched animation added - Destructo Disc no longer Forms in Chest when running - Melee sounds work near walls now - Throwing resistance miscalculations fixed - ESF_canyon entities made solid - Bots won't become invisible while melee'ing now - Fixed fat buu's backward swim animation - You won't get dropped from flight when attacked with another beam during a block struggle - Fixed a bug with the last few melee arrows not going green/red or fade away. - Included the telekinesis in Frieza's class text - Moved the death messages text down a bit in spectator mode, so it's readable - The generic beam now won't charge at double speed when you hold both mouse buttons - You can't play as spectator anymore - "Thud" sound is no longer made after gibbed player (invisible) hits ground - Fixed a bug creating duplicate bodyslices - Sword animation fix for Trunks's sword - The pause server command is now disabled by default - Fixed health fuck up when changing team, real team mode - Blocking fov now moves with looking up/down - Firstperson is now forced during melee battles, so the screen doesn't fuck up - You're no longer able to change teams during Advanced Melee and Throw - Fixed an exploit overruling the character limit - Spectator view origin and angles in melee fixed - Attack charges no longer double up - Prepunch crashing bug fixed - Fixed blocking diagonals with the wrong buttons - Skill and bot number settings now correctly affect bot startup - Fixed a bug booting clients from every server with a name > 32 characters
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