Front Line Force V1.8 Linux

V1.8 of the Half-Life Mod Front Line Force for Linux.

Download

Uploading...
Do not refresh or leave this page!

We're currently in the process of moving servers, parts or all of the site will be unavailable for a few hours. Sorry for any inconvenience!

File Description

V1.8 of the Half-Life Mod Front Line Force for Linux.

Read More

Screenshots
Readme
Changelog:

- Updated for Steam Compatibility
- added Defiance Hitoutput
| cl_hitoutput 0 = off
| cl_hitoutput 1 = screen & console
| cl_hitoutput 2 = screen only
| cl_hitoutput 3 = console only
- HLTV / First Person Spectator
- Prone Bug Fixed (no more door prone or hiding in capture points)
- Hit-Boxes Fixed; Player models are edited 1.1 and 1.3a hybrid player models with 9way blending removed.
- Reduced the amount of time it takes for bullet spread to return to center
- accuracy improved for all guns a little (has to do with the helmet system)
- Re-Wrote bullet fly-by code, the "whiz" sound only happens now when a bullet passes by your head.
- made all the menus transparent and enabled the observer "move around" system
- moved joins and "remaining health of killer" into the talk area so it shows up in steam
- changed "remaining health of killer" to say "remaining health of <killername>"
- remaining health message doesn't come up if you kill yourself in any fashion (suicide, grenade, ...)
- changed the menu system so you can change class/choose weapons at the end of a round
- added armor to team say and radio messages
- round respawn bug fixed, you cannot die if you respawn at end of round
- added additional defiance awards: Best Sniper, Best Recon/Assault/Support, and Grenade Diver
- added defiance capturing sound
- replaced most of the weapon models with frontline tactics weapon models (the ones that some of the defiance versions were based off of)
- re-enabled duck jumping. pink hated it, i like it, because it becomes a pain to jump on boxes sometimes. - especially when there's limited headroom.
- re-wrote the stamina a bit; doesn't use messages anymore, instead sends the stamina value to the client via regular netcode updates; moved the stamina removal code from the server-side player object into player movement shared object so that stamina is removed _after_ the player makes the jump. The net effect is that each jump is a little higher than it used to be. 
- players capturing can see the enemy on the radar
- put defiance m4 skin on the m4 model
- changed grenade explosion function. Now checks around the players box to see if the player can be hit (no more hiding behind table legs!!)
- added secondary attack to mk23 and beretta to toggle between automatic and semi-automatic (like this version_info.txt says way down below for v0.43)
- added SOME of the HLTV overviews, the rest will follow eventually

-- Map Changes:
removed:
flf_pano, flf_rmego, flf_cheyenne, flf_chion, flf_cyprus, flf_ebonysword, flf_qcity
added:
flf_dcity, flf_heatwave, flf_fox (1.1), flf_deep6 (1.1), flf_winternuke

[EDIT]
everything is good to go now. Fixed installers uploaded.
If you downloaded v1.8 installer on february 18th and you have problems with winternuke; download this update
http://www.frontline2.com/files/winternuke.exe
We're sorry for any inconvenience this may have caused!
[/EDIT]

Read More

Comments on this File

There are no comments yet. Be the first!

FLF Team


50 XP


Registered 19th February 2004

7 Files Uploaded

Share This File
Embed File