Sandscroll is a medium sized single player mod made by [Kasperg] YUGO for Half-life.
This map takes place in some sort of Egyptian tomb, where you will find combat as well as some little puzzle solving. If you are looking for a long and challenging SP map, this might not be what you want. I still think it's worth a look.
There is a bug I am aware of, which you will only encounter if you backtrack in a certain place. I might fix it in the future. Right now I don't consider it worth another compile.
Custom textures by me, so I apologize if some of them look cartoony. The whole build time (including creating the WAD file) was somewhere between 20-15 days. Enjoy the map.
See readme below for additional information.
Sandscroll: HL singleplayer by [Kasperg] YUGO 2006 Extract the two bsp files into your valve/maps folder and load "sandscroll" through the console. This map takes place in what should be an Egyptian tomb. There are enemies to kill and some puzzles to solve. This map should take longer to complete than my previous "Vilcabamba" map. If you find the architecture too blocky, that's what it was like in ancient times. Some facts -Slightly based on the Egyptian levels of Tomb Raider, Serious Sam etc. -This map was made in 18 days. -R_speeds are very rarely above 600. OpenGL is the recommended video mode to play this in. -All textures were created by the author, with the help of Google, PSP and PhotoShop. -You will not find grunts in this map, nor batteries for the HEV suit. -The map was split in two to make compiling much easier. The rest of my maps can be found here: ------------------------------------------ http://twhl.co.za/mapvault.php?author=1210
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