Half-Life: Stargate TC Full Install

The new version of StargateTC. (If you already have the StargateTC mod (v1.0) then download the update: http://halflife2.filefront.com/file....

Download

Uploading...
Do not refresh or leave this page!

File Description

The new version of StargateTC. (If you already have the StargateTC mod (v1.0) then download the update: http://halflife2.filefront.com/file.info?ID=26953) Here's the changelog for v1.1:

Code :

New gamemode : Conflict mode Last weapon select bug fixed Player portraits bug fixed Lag reduction Newround command removed Recoding of all round system to fix problems done Fixed a lot of spawn system problems Dead players dont go spectator team anymore Reset Round 3 seconds gapping has been added Stamina drain from jump reduced by 1/3 Bomb explosion wins round after blast Updated the gate protection code Some problems with rounds system & ticketmode repaired Limit of 10 tacs in game added Completed the class limiting system Stamina system tweek

Weapons :

Reduced weapon weight of Tau'ri and Goa'uld healing devices to knife level Weapons can't shoot in wormhole anymore (new gate only) All machine gun damages reduced Team kill TACs exploit removed Zat friendly exploit fixed Rebalanced Zat Zat reveals invisible players if they are hit Mines can't explose when a friend walk on them anymore Fixed land mine zatting, aka zat dont blow them up M16 accuracy improvemed TER invis scanner humms when on Remake of TER fireing effects Remake of TER sounds Hand device push setup modified Fixed few hand device bugs Cant activate shield when not on ground Changed shield so fall damage disables it Activation delay on shield added Zooming ability added to Zatarc Mustard gas reveals invisible players

Models :

New Grenade model

Maps :

Updated sg_chateau Updated sg_loop Updated sg_target Updated sg_tokra2 Updated sg_pyramide

CVARs :

Removed "mp_ticketmode x" Added "mp_autobalance x" (x is the allowed difference in players, default = 2, 0 disable the balance) Added "mp_gamemode x" (0 = normal (default), 1 = ticketmode, 2 = conflictmode) Added "mp_structhp x" (x is the HP of each structure in conflict mode, default = 0) Added "mp_tacdistance x" (x is the radius of which 2 tacs are allowed, default = 600)

Others :

FDG updated for conflict mode entities New Splash for Steam and Won New menus in German Help menu (commandmenu) added Deleted the default server name "SGTC Server" HUD Modification : "#Classe" row deleted New place in HUD for TAC selection Information texts updated

Read More

Comments on this File

There are no comments yet. Be the first!

Stargate SGC Team


50 XP


Registered 16th September 2003

9 Files Uploaded

Share This File
Embed File